| Package | org.flixel.data |
| Class | public class FlxKong |
| Inheritance | FlxKong flash.display.Sprite |
| Property | Defined by | ||
|---|---|---|---|
| API : *
Stores the Kongregate API object.
| FlxKong | ||
| Method | Defined by | ||
|---|---|---|---|
|
FlxKong()
Constructor.
| FlxKong | ||
|
init():void
Actually initializes the FlxKong object.
| FlxKong | ||
| Method | Defined by | ||
|---|---|---|---|
|
APILoaded(event:Event):void
Fired when the Kongregate API finishes loading into the API object.
| FlxKong | ||
| API | property |
public var API:*Stores the Kongregate API object.
The default value is null.
| FlxKong | () | constructor |
public function FlxKong()Constructor.
| APILoaded | () | method |
protected function APILoaded(event:Event):voidFired when the Kongregate API finishes loading into the API object.
Parametersevent:Event |
| init | () | method |
public function init():void
Actually initializes the FlxKong object. Highly recommend calling this
inside your first game state's update() function to ensure
that all the necessary Flash stage stuff is loaded.