Package | org.flixel.data |
Class | public class FlxKong |
Inheritance | FlxKong ![]() |
Property | Defined by | ||
---|---|---|---|
API : *
Stores the Kongregate API object.
| FlxKong |
Method | Defined by | ||
---|---|---|---|
FlxKong()
Constructor.
| FlxKong | ||
init():void
Actually initializes the FlxKong object.
| FlxKong |
Method | Defined by | ||
---|---|---|---|
APILoaded(event:Event):void
Fired when the Kongregate API finishes loading into the API object.
| FlxKong |
API | property |
public var API:*
Stores the Kongregate API object.
The default value is null
.
FlxKong | () | constructor |
public function FlxKong()
Constructor.
APILoaded | () | method |
protected function APILoaded(event:Event):void
Fired when the Kongregate API finishes loading into the API object.
Parametersevent:Event |
init | () | method |
public function init():void
Actually initializes the FlxKong object. Highly recommend calling this
inside your first game state's update()
function to ensure
that all the necessary Flash stage stuff is loaded.