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A — Property in class org.flixel.data.FlxGamepad
A — Property in class org.flixel.data.FlxKeyboard
abs(N) — Static method in class org.flixel.FlxU
acceleration — Property in class org.flixel.FlxObject
How fast the speed of this object is changing.
active — Property in class org.flixel.FlxObject
If an object is not alive, the game loop will not automatically call update() on it.
add(Object:org.flixel:FlxObject, ShareScroll) — Method in class org.flixel.FlxGroup
Adds a new FlxObject subclass (FlxSprite, FlxBlock, etc) to the list of children
add(Data) — Method in class org.flixel.FlxMonitor
Adds an entry to the array of data.
add(Object:org.flixel:FlxObject, List) — Method in class org.flixel.FlxQuadTree
Call this function to add an object to the root of the tree.
add(Core:org.flixel:FlxObject) — Method in class org.flixel.FlxState
Adds a new FlxCore subclass (FlxSprite, FlxBlock, etc) to the game loop.
addAnimation(Name, Frames, FrameRate, Looped) — Method in class org.flixel.FlxSprite
Adds a new animation to the sprite.
addAnimationCallback(AnimationCallback) — Method in class org.flixel.FlxSprite
Pass in a function to be called whenever this sprite's animation changes.
addBitmap(Graphic, Reverse, Unique, Key) — Static method in class org.flixel.FlxG
Loads a bitmap from a file, caches it, and generates a horizontally flipped version if necessary.
addFrame(Frame, ScreenOffsetX, ScreenOffsetY) — Method in class org.flixel.FlxGame
Adds a frame around your game for presentation purposes (see Canabalt, Gravity Hook).
addKey(KeyName, KeyCode) — Method in class org.flixel.data.FlxInput
An internal helper function used to build the key array.
addObject() — Method in class org.flixel.FlxQuadTree
Internal function for recursively navigating and creating the tree while adding objects to the appropriate nodes.
addToList() — Method in class org.flixel.FlxQuadTree
Internal function for recursively adding objects to leaf lists.
alignment — Property in class org.flixel.FlxText
The alignment of the font ("left", "right", or "center").
A_LIST — Constant static property in class org.flixel.FlxQuadTree
Flag for specifying that you want to add an object to the A list.
_alpha — Property in class org.flixel.FlxSprite
alpha — Property in class org.flixel.FlxSprite
Set alpha to a number between 0 and 1 to change the opacity of the sprite.
ALT — Constant static property in class org.flixel.FlxTilemap
Top-down auto-tiling.
ALT — Property in class org.flixel.data.FlxKeyboard
angle — Property in class org.flixel.FlxObject
Set the angle of a sprite to rotate it.
angularAcceleration — Property in class org.flixel.FlxObject
How fast the spin speed should change.
angularDrag — Property in class org.flixel.FlxObject
Like drag but for spinning.
angularVelocity — Property in class org.flixel.FlxObject
This is how fast you want this sprite to spin.
_animations — Property in class org.flixel.FlxSprite
antialiasing — Property in class org.flixel.FlxSprite
Controls whether the object is smoothed when rotated, affects performance.
API — Property in class org.flixel.data.FlxKong
Stores the Kongregate API object.
APILoaded(event) — Method in class org.flixel.data.FlxKong
Fired when the Kongregate API finishes loading into the API object.
arrayToCSV(Data, Width) — Static method in class org.flixel.FlxTilemap
Converts a one-dimensional array of tile data to a comma-separated string.
artist — Property in class org.flixel.FlxSound
The ID3 artist name.
ASCENDING — Constant static property in class org.flixel.FlxGroup
at(Object:org.flixel:FlxObject) — Method in class org.flixel.FlxEmitter
Change the emitter's position to the origin of a FlxObject.
auto — Property in class org.flixel.FlxTilemap
Set this flag to use one of the 16-tile binary auto-tile algorithms (OFF, AUTO, or ALT).
AUTO — Constant static property in class org.flixel.FlxTilemap
Platformer-friendly auto-tiling.
autoTile(Index) — Method in class org.flixel.FlxTilemap
An internal function used by the binary auto-tilers.
average() — Method in class org.flixel.FlxMonitor
Averages the value of all the numbers in the monitor window.
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