| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| A — Property in class org.flixel.data.FlxGamepad |
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| A — Property in class org.flixel.data.FlxKeyboard |
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| abs(N) — Static method in class org.flixel.FlxU |
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| acceleration — Property in class org.flixel.FlxObject |
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How fast the speed of this object is changing. |
| active — Property in class org.flixel.FlxObject |
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If an object is not alive, the game loop will not automatically call update() on it. |
| add(Object:org.flixel:FlxObject, ShareScroll) — Method in class org.flixel.FlxGroup |
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Adds a new FlxObject subclass (FlxSprite, FlxBlock, etc) to the list of children
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| add(Data) — Method in class org.flixel.FlxMonitor |
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Adds an entry to the array of data. |
| add(Object:org.flixel:FlxObject, List) — Method in class org.flixel.FlxQuadTree |
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Call this function to add an object to the root of the tree. |
| add(Core:org.flixel:FlxObject) — Method in class org.flixel.FlxState |
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Adds a new FlxCore subclass (FlxSprite, FlxBlock, etc) to the game loop. |
| addAnimation(Name, Frames, FrameRate, Looped) — Method in class org.flixel.FlxSprite |
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Adds a new animation to the sprite. |
| addAnimationCallback(AnimationCallback) — Method in class org.flixel.FlxSprite |
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Pass in a function to be called whenever this sprite's animation changes. |
| addBitmap(Graphic, Reverse, Unique, Key) — Static method in class org.flixel.FlxG |
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Loads a bitmap from a file, caches it, and generates a horizontally flipped version if necessary. |
| addFrame(Frame, ScreenOffsetX, ScreenOffsetY) — Method in class org.flixel.FlxGame |
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Adds a frame around your game for presentation purposes (see Canabalt, Gravity Hook). |
| addKey(KeyName, KeyCode) — Method in class org.flixel.data.FlxInput |
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An internal helper function used to build the key array. |
| addObject() — Method in class org.flixel.FlxQuadTree |
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Internal function for recursively navigating and creating the tree
while adding objects to the appropriate nodes. |
| addToList() — Method in class org.flixel.FlxQuadTree |
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Internal function for recursively adding objects to leaf lists. |
| alignment — Property in class org.flixel.FlxText |
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The alignment of the font ("left", "right", or "center"). |
| A_LIST — Constant static property in class org.flixel.FlxQuadTree |
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Flag for specifying that you want to add an object to the A list. |
| _alpha — Property in class org.flixel.FlxSprite |
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| alpha — Property in class org.flixel.FlxSprite |
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Set alpha to a number between 0 and 1 to change the opacity of the sprite. |
| ALT — Constant static property in class org.flixel.FlxTilemap |
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Top-down auto-tiling. |
| ALT — Property in class org.flixel.data.FlxKeyboard |
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| angle — Property in class org.flixel.FlxObject |
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Set the angle of a sprite to rotate it. |
| angularAcceleration — Property in class org.flixel.FlxObject |
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How fast the spin speed should change. |
| angularDrag — Property in class org.flixel.FlxObject |
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Like drag but for spinning. |
| angularVelocity — Property in class org.flixel.FlxObject |
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This is how fast you want this sprite to spin. |
| _animations — Property in class org.flixel.FlxSprite |
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| antialiasing — Property in class org.flixel.FlxSprite |
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Controls whether the object is smoothed when rotated, affects performance. |
| API — Property in class org.flixel.data.FlxKong |
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Stores the Kongregate API object. |
| APILoaded(event) — Method in class org.flixel.data.FlxKong |
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Fired when the Kongregate API finishes loading into the API object. |
| arrayToCSV(Data, Width) — Static method in class org.flixel.FlxTilemap |
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Converts a one-dimensional array of tile data to a comma-separated string. |
| artist — Property in class org.flixel.FlxSound |
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The ID3 artist name. |
| ASCENDING — Constant static property in class org.flixel.FlxGroup |
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| at(Object:org.flixel:FlxObject) — Method in class org.flixel.FlxEmitter |
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Change the emitter's position to the origin of a FlxObject. |
| auto — Property in class org.flixel.FlxTilemap |
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Set this flag to use one of the 16-tile binary auto-tile algorithms (OFF, AUTO, or ALT). |
| AUTO — Constant static property in class org.flixel.FlxTilemap |
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Platformer-friendly auto-tiling. |
| autoTile(Index) — Method in class org.flixel.FlxTilemap |
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An internal function used by the binary auto-tilers. |
| average() — Method in class org.flixel.FlxMonitor |
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Averages the value of all the numbers in the monitor window. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |