Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.


 ClassPackageDescription
 FlxAnim
org.flixel.data Just a helper structure for the FlxSprite animation system
 FlxButton
org.flixel A simple button class that calls a function when clicked by the mouse.
 FlxConsole
org.flixel.data Contains all the logic for the developer console.
 FlxEmitter
org.flixel FlxEmitter is a lightweight particle emitter.
 FlxFade
org.flixel.data This is a special effects utility class to help FlxGame do the 'fade' effect.
 FlxFlash
org.flixel.data This is a special effects utility class to help FlxGame do the 'flash' effect
 FlxG
org.flixel This is a global helper class full of useful functions for audio, input, basic info, and the camera system among other things.
 FlxGame
org.flixel FlxGame is the heart of all flixel games, and contains a bunch of basic game loops and things.
 FlxGamepad
org.flixel.data 
 FlxGroup
org.flixel This is an organizational class that can update and render a bunch of FlxObjects.
 FlxInput
org.flixel.data 
 FlxKeyboard
org.flixel.data 
 FlxKong
org.flixel.data This class provides basic high scores and achievements via Kongregate's game API.
 FlxList
org.flixel.data The world's smallest linked list class.
 FlxMonitor
org.flixel FlxMonitor is a simple class that aggregates and averages data.
 FlxMouse
org.flixel.data This class helps contain and track the mouse pointer in your game.
 FlxObject
org.flixel This is the base class for most of the display objects (FlxSprite, FlxText, etc).
 FlxPanel
org.flixel.data This is a little built-in support visor that developers can optionally display.
 FlxParticle
org.flixel.data 
 FlxPause
org.flixel.data This is the default flixel pause screen.
 FlxPoint
org.flixel Stores a 2D floating point coordinate.
 FlxPreloader
org.flixel This class handles the 8-bit style preloader.
 FlxQuadTree
org.flixel A fairly generic quad tree structure for rapid overlap checks.
 FlxQuake
org.flixel.data This is a special effects utility class to help FlxGame do the 'quake' or screenshake effect.
 FlxRect
org.flixel Stores a rectangle.
 FlxSave
org.flixel A class to help automate and simplify save game functionality.
 FlxSound
org.flixel This is the universal flixel sound object, used for streaming, music, and sound effects.
 FlxSprite
org.flixel The main "game object" class, handles basic physics and animation.
 FlxState
org.flixel This is the basic game "state" object - e.g.
 FlxText
org.flixel Extends FlxSprite to support rendering text.
 FlxTileblock
org.flixel This is the basic "environment object" class, used to create simple walls and floors.
 FlxTilemap
org.flixel This is a traditional tilemap display and collision class.
 FlxU
org.flixel