Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.
| Class | Package | Description | |
|---|---|---|---|
| FlxAnim
| org.flixel.data | Just a helper structure for the FlxSprite animation system | |
| FlxButton
| org.flixel | A simple button class that calls a function when clicked by the mouse. | |
| FlxConsole
| org.flixel.data | Contains all the logic for the developer console. | |
| FlxEmitter
| org.flixel |
FlxEmitter is a lightweight particle emitter. |
|
| FlxFade
| org.flixel.data | This is a special effects utility class to help FlxGame do the 'fade' effect. | |
| FlxFlash
| org.flixel.data | This is a special effects utility class to help FlxGame do the 'flash' effect | |
| FlxG
| org.flixel | This is a global helper class full of useful functions for audio, input, basic info, and the camera system among other things. | |
| FlxGame
| org.flixel | FlxGame is the heart of all flixel games, and contains a bunch of basic game loops and things. | |
| FlxGamepad
| org.flixel.data | ||
| FlxGroup
| org.flixel |
This is an organizational class that can update and render a bunch of FlxObjects. |
|
| FlxInput
| org.flixel.data | ||
| FlxKeyboard
| org.flixel.data | ||
| FlxKong
| org.flixel.data | This class provides basic high scores and achievements via Kongregate's game API. | |
| FlxList
| org.flixel.data | The world's smallest linked list class. | |
| FlxMonitor
| org.flixel | FlxMonitor is a simple class that aggregates and averages data. | |
| FlxMouse
| org.flixel.data | This class helps contain and track the mouse pointer in your game. | |
| FlxObject
| org.flixel |
This is the base class for most of the display objects (FlxSprite, FlxText, etc). |
|
| FlxPanel
| org.flixel.data | This is a little built-in support visor that developers can optionally display. | |
| FlxParticle
| org.flixel.data | ||
| FlxPause
| org.flixel.data | This is the default flixel pause screen. | |
| FlxPoint
| org.flixel | Stores a 2D floating point coordinate. | |
| FlxPreloader
| org.flixel | This class handles the 8-bit style preloader. | |
| FlxQuadTree
| org.flixel | A fairly generic quad tree structure for rapid overlap checks. | |
| FlxQuake
| org.flixel.data | This is a special effects utility class to help FlxGame do the 'quake' or screenshake effect. | |
| FlxRect
| org.flixel | Stores a rectangle. | |
| FlxSave
| org.flixel | A class to help automate and simplify save game functionality. | |
| FlxSound
| org.flixel | This is the universal flixel sound object, used for streaming, music, and sound effects. | |
| FlxSprite
| org.flixel | The main "game object" class, handles basic physics and animation. | |
| FlxState
| org.flixel | This is the basic game "state" object - e.g. | |
| FlxText
| org.flixel |
Extends FlxSprite to support rendering text. |
|
| FlxTileblock
| org.flixel | This is the basic "environment object" class, used to create simple walls and floors. | |
| FlxTilemap
| org.flixel | This is a traditional tilemap display and collision class. | |
| FlxU
| org.flixel |