A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
_o — Static property in class org.flixel.FlxQuadTree |
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These objects are used to reduce recursive parameters internally. |
O — Property in class org.flixel.data.FlxKeyboard |
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_oa — Static property in class org.flixel.FlxQuadTree |
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_ob — Static property in class org.flixel.FlxQuadTree |
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object — Property in class org.flixel.data.FlxList |
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Stores a reference to a FlxObject . |
_oc — Static property in class org.flixel.FlxQuadTree |
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_off — Property in class org.flixel.FlxButton |
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Stores the 'off' or normal button state graphic. |
OFF — Constant static property in class org.flixel.FlxTilemap |
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No auto-tiling. |
offset — Property in class org.flixel.FlxSprite |
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If you changed the size of your sprite object to shrink the bounding box,
you might need to offset the new bounding box from the top-left corner of the sprite. |
_offT — Property in class org.flixel.FlxButton |
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Stores the 'off' or normal button state label. |
_ol — Static property in class org.flixel.FlxQuadTree |
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_on — Property in class org.flixel.FlxButton |
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Stores the 'on' or highlighted button state graphic. |
on — Property in class org.flixel.FlxButton |
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Use this to toggle checkbox-style behavior. |
on — Property in class org.flixel.FlxEmitter |
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Determines whether the emitter is currently emitting particles. |
onClose() — Method in class org.flixel.data.FlxPanel |
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Called when the player presses the Close button. |
onDelicious() — Method in class org.flixel.data.FlxPanel |
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Called when the player presses the del.icio.us button. |
onDigg() — Method in class org.flixel.data.FlxPanel |
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Called when the player presses the Digg button. |
onDonate() — Method in class org.flixel.data.FlxPanel |
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Called when the player presses the Donate button. |
ONE — Property in class org.flixel.data.FlxKeyboard |
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onEmit() — Method in class org.flixel.FlxSprite |
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Triggered whenever this sprite is launched by a FlxEmitter . |
onFloor — Property in class org.flixel.FlxObject |
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Flag that indicates whether or not you just hit the floor. |
onFocus(event) — Method in class org.flixel.FlxGame |
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Internal event handler for input and focus. |
onFocusLost(event) — Method in class org.flixel.FlxGame |
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Internal event handler for input and focus. |
onKeyDown(event) — Method in class org.flixel.FlxGame |
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Internal event handler for input and focus. |
onKeyUp(event) — Method in class org.flixel.FlxGame |
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Internal event handler for input and focus. |
onMouseUp(event) — Method in class org.flixel.FlxButton |
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Internal function for handling the actual callback call (for UI thread dependent calls like FlxU.openURL() ). |
onReddit() — Method in class org.flixel.data.FlxPanel |
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Called when the player presses the Reddit button. |
onScreen() — Method in class org.flixel.FlxObject |
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Check and see if this object is currently on screen. |
onStumble() — Method in class org.flixel.data.FlxPanel |
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Called when the player presses the StumbleUpon button. |
_onT — Property in class org.flixel.FlxButton |
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Stores the 'on' or highlighted button state label. |
_onToggle — Property in class org.flixel.FlxButton |
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Used for checkbox-style behavior. |
onTwitter() — Method in class org.flixel.data.FlxPanel |
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Called when the player presses the Twitter button. |
openURL(URL) — Static method in class org.flixel.FlxU |
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Opens a web page in a new tab or window. |
_or — Static property in class org.flixel.FlxQuadTree |
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org.flixel — Package |
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org.flixel.data — Package |
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origin — Property in class org.flixel.FlxObject |
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WARNING: The origin of the sprite will default to its center. |
_ot — Static property in class org.flixel.FlxQuadTree |
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_out — Property in class org.flixel.data.FlxMouse |
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Helper for mouse visibility. |
overlap(BothLists, Callback) — Method in class org.flixel.FlxQuadTree |
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FlxQuadTree 's other main function. |
overlap(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject, Callback) — Static method in class org.flixel.FlxU |
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Call this function to see if one FlxObject overlaps another. |
overlapNode(Iterator:org.flixel.data:FlxList) — Method in class org.flixel.FlxQuadTree |
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An internal function for comparing an object against the contents of a node. |
overlaps(Object:org.flixel:FlxObject) — Method in class org.flixel.FlxObject |
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Checks to see if some FlxObject object overlaps this FlxObject object. |
overlaps(Core:org.flixel:FlxObject) — Method in class org.flixel.FlxTilemap |
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Checks for overlaps between the provided object and any tiles above the collision index. |
overlapsPoint(X, Y, PerPixel) — Method in class org.flixel.FlxObject |
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Checks to see if a point in 2D space overlaps this FlxObject object. |
overlapsPoint(X, Y, PerPixel) — Method in class org.flixel.FlxSprite |
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Checks to see if a point in 2D space overlaps this FlxCore object. |
overlapsPoint(X, Y, PerPixel) — Method in class org.flixel.FlxTilemap |
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Checks to see if a point in 2D space overlaps a solid tile. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |