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_o — Static property in class org.flixel.FlxQuadTree
These objects are used to reduce recursive parameters internally.
O — Property in class org.flixel.data.FlxKeyboard
_oa — Static property in class org.flixel.FlxQuadTree
_ob — Static property in class org.flixel.FlxQuadTree
object — Property in class org.flixel.data.FlxList
Stores a reference to a FlxObject.
_oc — Static property in class org.flixel.FlxQuadTree
_off — Property in class org.flixel.FlxButton
Stores the 'off' or normal button state graphic.
OFF — Constant static property in class org.flixel.FlxTilemap
No auto-tiling.
offset — Property in class org.flixel.FlxSprite
If you changed the size of your sprite object to shrink the bounding box, you might need to offset the new bounding box from the top-left corner of the sprite.
_offT — Property in class org.flixel.FlxButton
Stores the 'off' or normal button state label.
_ol — Static property in class org.flixel.FlxQuadTree
_on — Property in class org.flixel.FlxButton
Stores the 'on' or highlighted button state graphic.
on — Property in class org.flixel.FlxButton
Use this to toggle checkbox-style behavior.
on — Property in class org.flixel.FlxEmitter
Determines whether the emitter is currently emitting particles.
onClose() — Method in class org.flixel.data.FlxPanel
Called when the player presses the Close button.
onDelicious() — Method in class org.flixel.data.FlxPanel
Called when the player presses the del.icio.us button.
onDigg() — Method in class org.flixel.data.FlxPanel
Called when the player presses the Digg button.
onDonate() — Method in class org.flixel.data.FlxPanel
Called when the player presses the Donate button.
ONE — Property in class org.flixel.data.FlxKeyboard
onEmit() — Method in class org.flixel.FlxSprite
Triggered whenever this sprite is launched by a FlxEmitter.
onFloor — Property in class org.flixel.FlxObject
Flag that indicates whether or not you just hit the floor.
onFocus(event) — Method in class org.flixel.FlxGame
Internal event handler for input and focus.
onFocusLost(event) — Method in class org.flixel.FlxGame
Internal event handler for input and focus.
onKeyDown(event) — Method in class org.flixel.FlxGame
Internal event handler for input and focus.
onKeyUp(event) — Method in class org.flixel.FlxGame
Internal event handler for input and focus.
onMouseUp(event) — Method in class org.flixel.FlxButton
Internal function for handling the actual callback call (for UI thread dependent calls like FlxU.openURL()).
onReddit() — Method in class org.flixel.data.FlxPanel
Called when the player presses the Reddit button.
onScreen() — Method in class org.flixel.FlxObject
Check and see if this object is currently on screen.
onStumble() — Method in class org.flixel.data.FlxPanel
Called when the player presses the StumbleUpon button.
_onT — Property in class org.flixel.FlxButton
Stores the 'on' or highlighted button state label.
_onToggle — Property in class org.flixel.FlxButton
Used for checkbox-style behavior.
onTwitter() — Method in class org.flixel.data.FlxPanel
Called when the player presses the Twitter button.
openURL(URL) — Static method in class org.flixel.FlxU
Opens a web page in a new tab or window.
_or — Static property in class org.flixel.FlxQuadTree
org.flixel — Package
org.flixel.data — Package
origin — Property in class org.flixel.FlxObject
WARNING: The origin of the sprite will default to its center.
_ot — Static property in class org.flixel.FlxQuadTree
_out — Property in class org.flixel.data.FlxMouse
Helper for mouse visibility.
overlap(BothLists, Callback) — Method in class org.flixel.FlxQuadTree
FlxQuadTree's other main function.
overlap(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject, Callback) — Static method in class org.flixel.FlxU
Call this function to see if one FlxObject overlaps another.
overlapNode(Iterator:org.flixel.data:FlxList) — Method in class org.flixel.FlxQuadTree
An internal function for comparing an object against the contents of a node.
overlaps(Object:org.flixel:FlxObject) — Method in class org.flixel.FlxObject
Checks to see if some FlxObject object overlaps this FlxObject object.
overlaps(Core:org.flixel:FlxObject) — Method in class org.flixel.FlxTilemap
Checks for overlaps between the provided object and any tiles above the collision index.
overlapsPoint(X, Y, PerPixel) — Method in class org.flixel.FlxObject
Checks to see if a point in 2D space overlaps this FlxObject object.
overlapsPoint(X, Y, PerPixel) — Method in class org.flixel.FlxSprite
Checks to see if a point in 2D space overlaps this FlxCore object.
overlapsPoint(X, Y, PerPixel) — Method in class org.flixel.FlxTilemap
Checks to see if a point in 2D space overlaps a solid tile.
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