A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
_t — Property in class org.flixel.FlxQuadTree | |
T — Property in class org.flixel.data.FlxKeyboard | |
_tailA — Property in class org.flixel.FlxQuadTree | |
_tailB — Property in class org.flixel.FlxQuadTree | |
text — Property in class org.flixel.FlxText | |
The text being displayed. | |
_tf — Property in class org.flixel.FlxText | |
THREE — Property in class org.flixel.data.FlxKeyboard | |
thrust — Property in class org.flixel.FlxObject | |
If you want to do Asteroids style stuff, check out thrust, instead of directly accessing the object's velocity or acceleration. | |
_tileHeight — Property in class org.flixel.FlxTilemap | |
_tileWidth — Property in class org.flixel.FlxTilemap | |
_timer — Property in class org.flixel.FlxEmitter | |
Internal helper for deciding when to launch particles or kill them. | |
_timer — Property in class org.flixel.data.FlxQuake | |
Set to countdown the quake time. | |
timeScale — Static property in class org.flixel.FlxG | |
How fast or slow time should pass in the game; default is 1.0. | |
toggle() — Method in class org.flixel.data.FlxConsole | |
Shows/hides the console. | |
top — Property in class org.flixel.FlxRect | |
The Y coordinate of the top of the rectangle. | |
toString() — Method in class org.flixel.FlxPoint | |
Convert object to readable string name. | |
_total — Property in class org.flixel.FlxGame | |
totalTiles — Property in class org.flixel.FlxTilemap | |
Read-only variable, do NOT recommend changing after the map is loaded! | |
_transform — Property in class org.flixel.FlxSound | |
TWO — Property in class org.flixel.data.FlxKeyboard | |
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |