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_t — Property in class org.flixel.FlxQuadTree
T — Property in class org.flixel.data.FlxKeyboard
_tailA — Property in class org.flixel.FlxQuadTree
_tailB — Property in class org.flixel.FlxQuadTree
text — Property in class org.flixel.FlxText
The text being displayed.
_tf — Property in class org.flixel.FlxText
THREE — Property in class org.flixel.data.FlxKeyboard
thrust — Property in class org.flixel.FlxObject
If you want to do Asteroids style stuff, check out thrust, instead of directly accessing the object's velocity or acceleration.
_tileHeight — Property in class org.flixel.FlxTilemap
_tileWidth — Property in class org.flixel.FlxTilemap
_timer — Property in class org.flixel.FlxEmitter
Internal helper for deciding when to launch particles or kill them.
_timer — Property in class org.flixel.data.FlxQuake
Set to countdown the quake time.
timeScale — Static property in class org.flixel.FlxG
How fast or slow time should pass in the game; default is 1.0.
toggle() — Method in class org.flixel.data.FlxConsole
Shows/hides the console.
top — Property in class org.flixel.FlxRect
The Y coordinate of the top of the rectangle.
toString() — Method in class org.flixel.FlxPoint
Convert object to readable string name.
_total — Property in class org.flixel.FlxGame
totalTiles — Property in class org.flixel.FlxTilemap
Read-only variable, do NOT recommend changing after the map is loaded!
_transform — Property in class org.flixel.FlxSound
TWO — Property in class org.flixel.data.FlxKeyboard
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