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S — Property in class org.flixel.data.FlxKeyboard
save — Static property in class org.flixel.FlxG
saveOldPosition() — Method in class org.flixel.FlxGroup
Internal function, helps with the moving/updating of group members.
saves — Static property in class org.flixel.FlxG
FlxG.saves is a generic bucket for storing FlxSaves so you can access them whenever you want.
scale — Property in class org.flixel.FlxSprite
Change the size of your sprite's graphic.
score — Static property in class org.flixel.FlxG
scores — Static property in class org.flixel.FlxG
_screen — Property in class org.flixel.FlxGame
screen — Static property in class org.flixel.FlxState
This static variable holds the screen buffer, so you can draw to it directly if you want.
_screenCols — Property in class org.flixel.FlxTilemap
_screenRows — Property in class org.flixel.FlxTilemap
screenX — Property in class org.flixel.data.FlxMouse
Current X position of the mouse pointer on the screen.
screenY — Property in class org.flixel.data.FlxMouse
Current Y position of the mouse pointer on the screen.
scroll — Static property in class org.flixel.FlxG
Stores the basic parallax scrolling values.
scrollFactor — Property in class org.flixel.FlxObject
A point that can store numbers from 0 to 1 (for X and Y independently) that governs how much this object is affected by the camera subsystem.
_scrollTarget — Static property in class org.flixel.FlxG
Internal, used to assist camera and scrolling.
_se — Property in class org.flixel.FlxQuadTree
SELECT — Property in class org.flixel.data.FlxGamepad
SEMICOLON — Property in class org.flixel.data.FlxKeyboard
setCallback(Tile, Callback, Range) — Method in class org.flixel.FlxTilemap
Bind a function Callback(Core:FlxCore,X:uint,Y:uint,Tile:uint) to a range of tiles.
setFormat(Font, Size, Color, Alignment, ShadowColor) — Method in class org.flixel.FlxText
You can use this if you have a lot of text parameters to set instead of the individual properties.
setGameData(Game:org.flixel:FlxGame, Width, Height, Zoom) — Static method in class org.flixel.FlxG
Called by FlxGame to set up FlxG during FlxGame's constructor.
setRotation(Min, Max) — Method in class org.flixel.FlxEmitter
A more compact way of setting the angular velocity constraints of the emitter.
setSize(Width, Height) — Method in class org.flixel.FlxEmitter
A more compact way of setting the width and height of the emitter.
setTile(X, Y, Tile, UpdateGraphics) — Method in class org.flixel.FlxTilemap
Change the data and graphic of a tile in the tilemap.
setTileByIndex(Index, Tile, UpdateGraphics) — Method in class org.flixel.FlxTilemap
Change the data and graphic of a tile in the tilemap.
setup(PayPalID, PayPalAmount, GameTitle, GameURL, Caption) — Method in class org.flixel.data.FlxPanel
Set up the support panel with donation and aggregation info.
setWorldBounds(X, Y, Width, Height, Divisions) — Static method in class org.flixel.FlxU
Call this function to specify a more efficient boundary for your game world.
setXSpeed(Min, Max) — Method in class org.flixel.FlxEmitter
A more compact way of setting the X velocity range of the emitter.
setYSpeed(Min, Max) — Method in class org.flixel.FlxEmitter
A more compact way of setting the Y velocity range of the emitter.
SEVEN — Property in class org.flixel.data.FlxKeyboard
_sf — Property in class org.flixel.FlxButton
Helper variable for correcting its members' scrollFactor objects.
_shadow — Property in class org.flixel.FlxText
shadow — Property in class org.flixel.FlxText
The alignment of the font ("left", "right", or "center").
SHIFT — Property in class org.flixel.data.FlxKeyboard
show(Graphic, XOffset, YOffset) — Method in class org.flixel.data.FlxMouse
Either show an existing cursor or load a new one.
show(Top) — Method in class org.flixel.data.FlxPanel
Show the support panel.
showBounds — Static property in class org.flixel.FlxG
Set showBounds to true to display the bounding boxes of the in-game objects.
showSoundTray(Silent) — Method in class org.flixel.FlxGame
Makes the little volume tray slide out.
SIX — Property in class org.flixel.data.FlxKeyboard
_size — Property in class org.flixel.FlxMonitor
Stores the requested size of the monitor array.
size — Property in class org.flixel.FlxText
The size of the text being displayed.
SLASH — Property in class org.flixel.data.FlxKeyboard
SndBeep — Property in class org.flixel.FlxGame
SndFlixel — Property in class org.flixel.FlxGame
_so — Property in class org.flixel.FlxSave
The local shared object itself.
_solid — Property in class org.flixel.FlxObject
Internal tracker for whether or not the object collides (see solid).
solid — Property in class org.flixel.FlxObject
Set solid to true if you want to collide this object.
solveXCollision(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static method in class org.flixel.FlxU
This quad tree callback function can be used externally as well.
solveYCollision(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static method in class org.flixel.FlxU
This quad tree callback function can be used externally as well.
sort(Index, Order) — Method in class org.flixel.FlxGroup
Call this function to sort the group according to a particular value and order.
sortHandler(Obj1:org.flixel:FlxObject, Obj2:org.flixel:FlxObject) — Method in class org.flixel.FlxGroup
Helper function for the sort process.
_sortIndex — Property in class org.flixel.FlxGroup
Helpers for sorting members.
_sortOrder — Property in class org.flixel.FlxGroup
_sound — Property in class org.flixel.FlxSound
sounds — Static property in class org.flixel.FlxG
A list of all the sounds being played in the game.
_soundTray — Property in class org.flixel.FlxGame
_soundTrayBars — Property in class org.flixel.FlxGame
_soundTrayTimer — Property in class org.flixel.FlxGame
SPACE — Property in class org.flixel.data.FlxKeyboard
stage — Static property in class org.flixel.FlxG
Retrieves the Flash stage object (required for event listeners)
start(Explode, Delay, Quantity) — Method in class org.flixel.FlxEmitter
Call this function to start emitting particles.
start(Color, Duration, FadeComplete, Force) — Method in class org.flixel.data.FlxFade
Reset and trigger this special effect
start(Color, Duration, FlashComplete, Force) — Method in class org.flixel.data.FlxFlash
Reset and trigger this special effect
start(Intensity, Duration) — Method in class org.flixel.data.FlxQuake
Reset and trigger this special effect.
START — Property in class org.flixel.data.FlxGamepad
startingIndex — Property in class org.flixel.FlxTilemap
The first index of your tile sheet (default: 0) If you want to change it, do so before calling loadMap().
startProfile() — Static method in class org.flixel.FlxU
Useful for finding out how long it takes to execute specific blocks of code.
state — Static property in class org.flixel.FlxG
Safely access the current game state.
_state — Property in class org.flixel.FlxGame
stop(Delay) — Method in class org.flixel.FlxEmitter
Call this function to stop the emitter without killing it.
stop() — Method in class org.flixel.FlxSound
Call this function to stop this sound.
stop() — Method in class org.flixel.data.FlxFade
Stops and hides this screen effect.
stop() — Method in class org.flixel.data.FlxFlash
Stops and hides this screen effect.
stop() — Method in class org.flixel.data.FlxQuake
Stops this screen effect.
stopped(event) — Method in class org.flixel.FlxSound
An internal helper function used to help Flash clean up and re-use finished sounds.
stream(URL, Volume, Looped) — Static method in class org.flixel.FlxG
Creates a new sound object from a URL.
survive — Property in class org.flixel.FlxSound
Whether or not this sound should be automatically destroyed when you switch states.
_sw — Property in class org.flixel.FlxQuadTree
switchState(State:org.flixel:FlxState) — Method in class org.flixel.FlxGame
Switch from one FlxState to another.
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