A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
S — Property in class org.flixel.data.FlxKeyboard |
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save — Static property in class org.flixel.FlxG |
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saveOldPosition() — Method in class org.flixel.FlxGroup |
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Internal function, helps with the moving/updating of group members. |
saves — Static property in class org.flixel.FlxG |
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FlxG.saves is a generic bucket for storing
FlxSaves so you can access them whenever you want. |
scale — Property in class org.flixel.FlxSprite |
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Change the size of your sprite's graphic. |
score — Static property in class org.flixel.FlxG |
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scores — Static property in class org.flixel.FlxG |
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_screen — Property in class org.flixel.FlxGame |
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screen — Static property in class org.flixel.FlxState |
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This static variable holds the screen buffer,
so you can draw to it directly if you want. |
_screenCols — Property in class org.flixel.FlxTilemap |
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_screenRows — Property in class org.flixel.FlxTilemap |
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screenX — Property in class org.flixel.data.FlxMouse |
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Current X position of the mouse pointer on the screen. |
screenY — Property in class org.flixel.data.FlxMouse |
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Current Y position of the mouse pointer on the screen. |
scroll — Static property in class org.flixel.FlxG |
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Stores the basic parallax scrolling values. |
scrollFactor — Property in class org.flixel.FlxObject |
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A point that can store numbers from 0 to 1 (for X and Y independently)
that governs how much this object is affected by the camera subsystem. |
_scrollTarget — Static property in class org.flixel.FlxG |
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Internal, used to assist camera and scrolling. |
_se — Property in class org.flixel.FlxQuadTree |
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SELECT — Property in class org.flixel.data.FlxGamepad |
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SEMICOLON — Property in class org.flixel.data.FlxKeyboard |
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setCallback(Tile, Callback, Range) — Method in class org.flixel.FlxTilemap |
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Bind a function Callback(Core:FlxCore,X:uint,Y:uint,Tile:uint) to a range of tiles. |
setFormat(Font, Size, Color, Alignment, ShadowColor) — Method in class org.flixel.FlxText |
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You can use this if you have a lot of text parameters
to set instead of the individual properties. |
setGameData(Game:org.flixel:FlxGame, Width, Height, Zoom) — Static method in class org.flixel.FlxG |
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Called by FlxGame to set up FlxG during FlxGame 's constructor. |
setRotation(Min, Max) — Method in class org.flixel.FlxEmitter |
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A more compact way of setting the angular velocity constraints of the emitter. |
setSize(Width, Height) — Method in class org.flixel.FlxEmitter |
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A more compact way of setting the width and height of the emitter. |
setTile(X, Y, Tile, UpdateGraphics) — Method in class org.flixel.FlxTilemap |
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Change the data and graphic of a tile in the tilemap. |
setTileByIndex(Index, Tile, UpdateGraphics) — Method in class org.flixel.FlxTilemap |
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Change the data and graphic of a tile in the tilemap. |
setup(PayPalID, PayPalAmount, GameTitle, GameURL, Caption) — Method in class org.flixel.data.FlxPanel |
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Set up the support panel with donation and aggregation info. |
setWorldBounds(X, Y, Width, Height, Divisions) — Static method in class org.flixel.FlxU |
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Call this function to specify a more efficient boundary for your game world. |
setXSpeed(Min, Max) — Method in class org.flixel.FlxEmitter |
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A more compact way of setting the X velocity range of the emitter. |
setYSpeed(Min, Max) — Method in class org.flixel.FlxEmitter |
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A more compact way of setting the Y velocity range of the emitter. |
SEVEN — Property in class org.flixel.data.FlxKeyboard |
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_sf — Property in class org.flixel.FlxButton |
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Helper variable for correcting its members' scrollFactor objects. |
_shadow — Property in class org.flixel.FlxText |
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shadow — Property in class org.flixel.FlxText |
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The alignment of the font ("left", "right", or "center"). |
SHIFT — Property in class org.flixel.data.FlxKeyboard |
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show(Graphic, XOffset, YOffset) — Method in class org.flixel.data.FlxMouse |
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Either show an existing cursor or load a new one. |
show(Top) — Method in class org.flixel.data.FlxPanel |
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Show the support panel. |
showBounds — Static property in class org.flixel.FlxG |
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Set showBounds to true to display the bounding boxes of the in-game objects. |
showSoundTray(Silent) — Method in class org.flixel.FlxGame |
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Makes the little volume tray slide out. |
SIX — Property in class org.flixel.data.FlxKeyboard |
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_size — Property in class org.flixel.FlxMonitor |
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Stores the requested size of the monitor array. |
size — Property in class org.flixel.FlxText |
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The size of the text being displayed. |
SLASH — Property in class org.flixel.data.FlxKeyboard |
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SndBeep — Property in class org.flixel.FlxGame |
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SndFlixel — Property in class org.flixel.FlxGame |
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_so — Property in class org.flixel.FlxSave |
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The local shared object itself. |
_solid — Property in class org.flixel.FlxObject |
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Internal tracker for whether or not the object collides (see solid ). |
solid — Property in class org.flixel.FlxObject |
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Set solid to true if you want to collide this object. |
solveXCollision(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static method in class org.flixel.FlxU |
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This quad tree callback function can be used externally as well. |
solveYCollision(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static method in class org.flixel.FlxU |
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This quad tree callback function can be used externally as well. |
sort(Index, Order) — Method in class org.flixel.FlxGroup |
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Call this function to sort the group according to a particular value and order. |
sortHandler(Obj1:org.flixel:FlxObject, Obj2:org.flixel:FlxObject) — Method in class org.flixel.FlxGroup |
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Helper function for the sort process. |
_sortIndex — Property in class org.flixel.FlxGroup |
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Helpers for sorting members. |
_sortOrder — Property in class org.flixel.FlxGroup |
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_sound — Property in class org.flixel.FlxSound |
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sounds — Static property in class org.flixel.FlxG |
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A list of all the sounds being played in the game. |
_soundTray — Property in class org.flixel.FlxGame |
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_soundTrayBars — Property in class org.flixel.FlxGame |
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_soundTrayTimer — Property in class org.flixel.FlxGame |
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SPACE — Property in class org.flixel.data.FlxKeyboard |
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stage — Static property in class org.flixel.FlxG |
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Retrieves the Flash stage object (required for event listeners)
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start(Explode, Delay, Quantity) — Method in class org.flixel.FlxEmitter |
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Call this function to start emitting particles. |
start(Color, Duration, FadeComplete, Force) — Method in class org.flixel.data.FlxFade |
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Reset and trigger this special effect
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start(Color, Duration, FlashComplete, Force) — Method in class org.flixel.data.FlxFlash |
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Reset and trigger this special effect
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start(Intensity, Duration) — Method in class org.flixel.data.FlxQuake |
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Reset and trigger this special effect. |
START — Property in class org.flixel.data.FlxGamepad |
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startingIndex — Property in class org.flixel.FlxTilemap |
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The first index of your tile sheet (default: 0) If you want to change it, do so before calling loadMap(). |
startProfile() — Static method in class org.flixel.FlxU |
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Useful for finding out how long it takes to execute specific blocks of code. |
state — Static property in class org.flixel.FlxG |
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Safely access the current game state. |
_state — Property in class org.flixel.FlxGame |
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stop(Delay) — Method in class org.flixel.FlxEmitter |
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Call this function to stop the emitter without killing it. |
stop() — Method in class org.flixel.FlxSound |
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Call this function to stop this sound. |
stop() — Method in class org.flixel.data.FlxFade |
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Stops and hides this screen effect. |
stop() — Method in class org.flixel.data.FlxFlash |
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Stops and hides this screen effect. |
stop() — Method in class org.flixel.data.FlxQuake |
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Stops this screen effect. |
stopped(event) — Method in class org.flixel.FlxSound |
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An internal helper function used to help Flash clean up and re-use finished sounds. |
stream(URL, Volume, Looped) — Static method in class org.flixel.FlxG |
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Creates a new sound object from a URL. |
survive — Property in class org.flixel.FlxSound |
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Whether or not this sound should be automatically destroyed when you switch states. |
_sw — Property in class org.flixel.FlxQuadTree |
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switchState(State:org.flixel:FlxState) — Method in class org.flixel.FlxGame |
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Switch from one FlxState to another. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |