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F — Property in class org.flixel.data.FlxKeyboard
F1 — Property in class org.flixel.data.FlxKeyboard
F10 — Property in class org.flixel.data.FlxKeyboard
F11 — Property in class org.flixel.data.FlxKeyboard
F12 — Property in class org.flixel.data.FlxKeyboard
F2 — Property in class org.flixel.data.FlxKeyboard
F3 — Property in class org.flixel.data.FlxKeyboard
F4 — Property in class org.flixel.data.FlxKeyboard
F5 — Property in class org.flixel.data.FlxKeyboard
F6 — Property in class org.flixel.data.FlxKeyboard
F7 — Property in class org.flixel.data.FlxKeyboard
F8 — Property in class org.flixel.data.FlxKeyboard
F9 — Property in class org.flixel.data.FlxKeyboard
_facing — Property in class org.flixel.FlxSprite
facing — Property in class org.flixel.FlxSprite
Set facing using FlxSprite.LEFT,RIGHT, UP, and DOWN to take advantage of flipped sprites and/or just track player orientation more easily.
fade — Static property in class org.flixel.FlxG
A special effect that fades a color onto the screen.
fadeIn(Seconds) — Method in class org.flixel.FlxSound
Call this function to make a sound fade in over a certain time interval (calls play() automatically).
_fadeInTimer — Property in class org.flixel.FlxSound
_fadeInTotal — Property in class org.flixel.FlxSound
fadeOut(Seconds, PauseInstead) — Method in class org.flixel.FlxSound
Call this function to make this sound fade out over a certain time interval.
_fadeOutTimer — Property in class org.flixel.FlxSound
_fadeOutTotal — Property in class org.flixel.FlxSound
fill(Color) — Method in class org.flixel.FlxSprite
Fills this sprite's graphic with a specific color.
finished — Property in class org.flixel.FlxSprite
Whether the current animation has finished its first (or only) loop.
_first — Property in class org.flixel.FlxGroup
FIVE — Property in class org.flixel.data.FlxKeyboard
_fixed — Property in class org.flixel.FlxObject
Internal tracker for whether an object will move/alter position after a collision (see fixed).
fixed — Property in class org.flixel.FlxObject
Set fixed to true if you want the object to stay in place during collisions.
flash — Static property in class org.flixel.FlxG
A special effect that flashes a color on the screen.
_flashPoint — Property in class org.flixel.FlxObject
This is a pre-allocated Flash Point object, which is useful for certain Flash graphics API calls
_flashPointZero — Property in class org.flixel.FlxSprite
_flashRect — Property in class org.flixel.FlxSprite
_flashRect — Property in class org.flixel.FlxTilemap
Rendering helper.
_flashRect2 — Property in class org.flixel.FlxSprite
_flashRect2 — Property in class org.flixel.FlxTilemap
flicker(Duration) — Method in class org.flixel.FlxObject
Tells this object to flicker, retro-style.
_flicker — Property in class org.flixel.FlxObject
Internal helper used for retro-style flickering.
flickering() — Method in class org.flixel.FlxObject
Check to see if the object is still flickering.
_flickerTimer — Property in class org.flixel.FlxObject
Internal helper used for retro-style flickering.
_flipped — Property in class org.flixel.FlxSprite
floor(N) — Static method in class org.flixel.FlxU
FlxAnim — Class in package org.flixel.data
Just a helper structure for the FlxSprite animation system
FlxAnim(Name, Frames, FrameRate, Looped) — Constructor in class org.flixel.data.FlxAnim
Constructor
FlxButton — Class in package org.flixel
A simple button class that calls a function when clicked by the mouse.
FlxButton(X, Y, Callback) — Constructor in class org.flixel.FlxButton
Creates a new FlxButton object with a gray background and a callback function on the UI thread.
FlxConsole — Class in package org.flixel.data
Contains all the logic for the developer console.
FlxConsole(X, Y, Zoom) — Constructor in class org.flixel.data.FlxConsole
Constructor
FlxEmitter — Class in package org.flixel
FlxEmitter is a lightweight particle emitter.
FlxEmitter(X, Y) — Constructor in class org.flixel.FlxEmitter
Creates a new FlxEmitter object at a specific position.
FlxFade — Class in package org.flixel.data
This is a special effects utility class to help FlxGame do the 'fade' effect.
FlxFade() — Constructor in class org.flixel.data.FlxFade
Constructor initializes the fade object
FlxFlash — Class in package org.flixel.data
This is a special effects utility class to help FlxGame do the 'flash' effect
FlxFlash() — Constructor in class org.flixel.data.FlxFlash
Constructor for this special effect
FlxG — Class in package org.flixel
This is a global helper class full of useful functions for audio, input, basic info, and the camera system among other things.
FlxGame — Class in package org.flixel
FlxGame is the heart of all flixel games, and contains a bunch of basic game loops and things.
FlxGame(GameSizeX, GameSizeY, InitialState, Zoom) — Constructor in class org.flixel.FlxGame
Game object constructor - sets up the basic properties of your game.
FlxGamepad — Class in package org.flixel.data
FlxGamepad() — Constructor in class org.flixel.data.FlxGamepad
FlxGroup — Class in package org.flixel
This is an organizational class that can update and render a bunch of FlxObjects.
FlxGroup() — Constructor in class org.flixel.FlxGroup
Constructor
FlxInput — Class in package org.flixel.data
FlxInput() — Constructor in class org.flixel.data.FlxInput
Constructor
FlxKeyboard — Class in package org.flixel.data
FlxKeyboard() — Constructor in class org.flixel.data.FlxKeyboard
FlxKong — Class in package org.flixel.data
This class provides basic high scores and achievements via Kongregate's game API.
FlxKong() — Constructor in class org.flixel.data.FlxKong
Constructor.
FlxList — Class in package org.flixel.data
The world's smallest linked list class.
FlxList() — Constructor in class org.flixel.data.FlxList
Creates a new link, and sets object and next to null.
FlxMonitor — Class in package org.flixel
FlxMonitor is a simple class that aggregates and averages data.
FlxMonitor(Size, Default) — Constructor in class org.flixel.FlxMonitor
Creates the monitor array and sets the size.
FlxMouse — Class in package org.flixel.data
This class helps contain and track the mouse pointer in your game.
FlxMouse() — Constructor in class org.flixel.data.FlxMouse
Constructor.
FlxObject — Class in package org.flixel
This is the base class for most of the display objects (FlxSprite, FlxText, etc).
FlxObject(X, Y, Width, Height) — Constructor in class org.flixel.FlxObject
Creates a new FlxObject.
FlxPanel — Class in package org.flixel.data
This is a little built-in support visor that developers can optionally display.
FlxPanel() — Constructor in class org.flixel.data.FlxPanel
Constructor.
FlxParticle — Class in package org.flixel.data
FlxParticle(Bounce) — Constructor in class org.flixel.data.FlxParticle
FlxPause — Class in package org.flixel.data
This is the default flixel pause screen.
FlxPause() — Constructor in class org.flixel.data.FlxPause
Constructor.
FlxPoint — Class in package org.flixel
Stores a 2D floating point coordinate.
FlxPoint(X, Y) — Constructor in class org.flixel.FlxPoint
Instantiate a new point object.
FlxPreloader — Class in package org.flixel
This class handles the 8-bit style preloader.
FlxPreloader() — Constructor in class org.flixel.FlxPreloader
Constructor
FlxQuadTree — Class in package org.flixel
A fairly generic quad tree structure for rapid overlap checks.
FlxQuadTree(X, Y, Width, Height, Parent:org.flixel:FlxQuadTree) — Constructor in class org.flixel.FlxQuadTree
Instantiate a new Quad Tree node.
FlxQuake — Class in package org.flixel.data
This is a special effects utility class to help FlxGame do the 'quake' or screenshake effect.
FlxQuake(Zoom) — Constructor in class org.flixel.data.FlxQuake
Constructor.
FlxRect — Class in package org.flixel
Stores a rectangle.
FlxRect(X, Y, Width, Height) — Constructor in class org.flixel.FlxRect
Instantiate a new rectangle.
FlxSave — Class in package org.flixel
A class to help automate and simplify save game functionality.
FlxSave() — Constructor in class org.flixel.FlxSave
Blanks out the containers.
FlxSound — Class in package org.flixel
This is the universal flixel sound object, used for streaming, music, and sound effects.
FlxSound() — Constructor in class org.flixel.FlxSound
The FlxSound constructor gets all the variables initialized, but NOT ready to play a sound yet.
FlxSprite — Class in package org.flixel
The main "game object" class, handles basic physics and animation.
FlxSprite(X, Y, SimpleGraphic) — Constructor in class org.flixel.FlxSprite
Creates a white 8x8 square FlxSprite at the specified position.
FlxState — Class in package org.flixel
This is the basic game "state" object - e.g.
FlxState() — Constructor in class org.flixel.FlxState
Creates a new FlxState object, instantiating screen if necessary.
FlxText — Class in package org.flixel
Extends FlxSprite to support rendering text.
FlxText(X, Y, Width, Text, EmbeddedFont) — Constructor in class org.flixel.FlxText
Creates a new FlxText object at the specified position.
FlxTileblock — Class in package org.flixel
This is the basic "environment object" class, used to create simple walls and floors.
FlxTileblock(X, Y, Width, Height) — Constructor in class org.flixel.FlxTileblock
Creates a new FlxBlock object with the specified position and size.
FlxTilemap — Class in package org.flixel
This is a traditional tilemap display and collision class.
FlxTilemap() — Constructor in class org.flixel.FlxTilemap
The tilemap constructor just initializes some basic variables.
FlxU — Class in package org.flixel
follow(Target:org.flixel:FlxObject, Lerp) — Static method in class org.flixel.FlxG
Tells the camera subsystem what FlxCore object to follow.
follow(Border) — Method in class org.flixel.FlxTilemap
Call this function to lock the automatic camera to the map's edges.
followAdjust(LeadX, LeadY) — Static method in class org.flixel.FlxG
Specify an additional camera component - the velocity-based "lead", or amount the camera should track in front of a sprite.
followBounds(MinX, MinY, MaxX, MaxY, UpdateWorldBounds) — Static method in class org.flixel.FlxG
Specify the boundaries of the level or where the camera is allowed to move.
followLead — Static property in class org.flixel.FlxG
Used to force the camera to look ahead of the followTarget.
followLerp — Static property in class org.flixel.FlxG
Used to smoothly track the camera as it follows.
followMax — Static property in class org.flixel.FlxG
Stores the bottom and right edges of the camera area.
followMin — Static property in class org.flixel.FlxG
Stores the top and left edges of the camera area.
followTarget — Static property in class org.flixel.FlxG
Tells the camera to follow this FlxCore object around.
font — Property in class org.flixel.FlxText
The font used for this text.
forceSave(MinFileSize) — Method in class org.flixel.FlxSave
Writes the local shared object to disk immediately.
FOUR — Property in class org.flixel.data.FlxKeyboard
_frame — Property in class org.flixel.FlxGame
frame — Property in class org.flixel.FlxSprite
Tell the sprite to change to a specific frame of animation.
frameHeight — Property in class org.flixel.FlxSprite
The height of the actual graphic or image being displayed (not necessarily the game object/bounding box).
_framePixels — Property in class org.flixel.FlxSprite
framerate — Static property in class org.flixel.FlxG
The game and SWF framerate; default is 60.
_framerate — Property in class org.flixel.FlxGame
frameratePaused — Static property in class org.flixel.FlxG
The game and SWF framerate while paused; default is 10.
_frameratePaused — Property in class org.flixel.FlxGame
frames — Property in class org.flixel.FlxSprite
The total number of frames in this image (assumes each row is full).
frames — Property in class org.flixel.data.FlxAnim
A list of frames stored as uint objects
_frameTimer — Property in class org.flixel.FlxSprite
frameWidth — Property in class org.flixel.FlxSprite
The width of the actual graphic or image being displayed (not necessarily the game object/bounding box).
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