A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
F — Property in class org.flixel.data.FlxKeyboard |
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F1 — Property in class org.flixel.data.FlxKeyboard |
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F10 — Property in class org.flixel.data.FlxKeyboard |
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F11 — Property in class org.flixel.data.FlxKeyboard |
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F12 — Property in class org.flixel.data.FlxKeyboard |
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F2 — Property in class org.flixel.data.FlxKeyboard |
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F3 — Property in class org.flixel.data.FlxKeyboard |
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F4 — Property in class org.flixel.data.FlxKeyboard |
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F5 — Property in class org.flixel.data.FlxKeyboard |
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F6 — Property in class org.flixel.data.FlxKeyboard |
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F7 — Property in class org.flixel.data.FlxKeyboard |
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F8 — Property in class org.flixel.data.FlxKeyboard |
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F9 — Property in class org.flixel.data.FlxKeyboard |
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_facing — Property in class org.flixel.FlxSprite |
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facing — Property in class org.flixel.FlxSprite |
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Set facing using FlxSprite.LEFT ,RIGHT ,
UP , and DOWN to take advantage of
flipped sprites and/or just track player orientation more easily. |
fade — Static property in class org.flixel.FlxG |
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A special effect that fades a color onto the screen. |
fadeIn(Seconds) — Method in class org.flixel.FlxSound |
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Call this function to make a sound fade in over a certain
time interval (calls play() automatically). |
_fadeInTimer — Property in class org.flixel.FlxSound |
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_fadeInTotal — Property in class org.flixel.FlxSound |
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fadeOut(Seconds, PauseInstead) — Method in class org.flixel.FlxSound |
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Call this function to make this sound fade out over a certain time interval. |
_fadeOutTimer — Property in class org.flixel.FlxSound |
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_fadeOutTotal — Property in class org.flixel.FlxSound |
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fill(Color) — Method in class org.flixel.FlxSprite |
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Fills this sprite's graphic with a specific color. |
finished — Property in class org.flixel.FlxSprite |
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Whether the current animation has finished its first (or only) loop. |
_first — Property in class org.flixel.FlxGroup |
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FIVE — Property in class org.flixel.data.FlxKeyboard |
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_fixed — Property in class org.flixel.FlxObject |
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Internal tracker for whether an object will move/alter position after a collision (see fixed ). |
fixed — Property in class org.flixel.FlxObject |
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Set fixed to true if you want the object to stay in place during collisions. |
flash — Static property in class org.flixel.FlxG |
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A special effect that flashes a color on the screen. |
_flashPoint — Property in class org.flixel.FlxObject |
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This is a pre-allocated Flash Point object, which is useful for certain Flash graphics API calls
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_flashPointZero — Property in class org.flixel.FlxSprite |
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_flashRect — Property in class org.flixel.FlxSprite |
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_flashRect — Property in class org.flixel.FlxTilemap |
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Rendering helper. |
_flashRect2 — Property in class org.flixel.FlxSprite |
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_flashRect2 — Property in class org.flixel.FlxTilemap |
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flicker(Duration) — Method in class org.flixel.FlxObject |
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Tells this object to flicker, retro-style. |
_flicker — Property in class org.flixel.FlxObject |
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Internal helper used for retro-style flickering. |
flickering() — Method in class org.flixel.FlxObject |
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Check to see if the object is still flickering. |
_flickerTimer — Property in class org.flixel.FlxObject |
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Internal helper used for retro-style flickering. |
_flipped — Property in class org.flixel.FlxSprite |
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floor(N) — Static method in class org.flixel.FlxU |
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FlxAnim — Class in package org.flixel.data |
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Just a helper structure for the FlxSprite animation system
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FlxAnim(Name, Frames, FrameRate, Looped) — Constructor in class org.flixel.data.FlxAnim |
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Constructor
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FlxButton — Class in package org.flixel |
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A simple button class that calls a function when clicked by the mouse. |
FlxButton(X, Y, Callback) — Constructor in class org.flixel.FlxButton |
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Creates a new FlxButton object with a gray background
and a callback function on the UI thread. |
FlxConsole — Class in package org.flixel.data |
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Contains all the logic for the developer console. |
FlxConsole(X, Y, Zoom) — Constructor in class org.flixel.data.FlxConsole |
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Constructor
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FlxEmitter — Class in package org.flixel |
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FlxEmitter is a lightweight particle emitter. |
FlxEmitter(X, Y) — Constructor in class org.flixel.FlxEmitter |
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Creates a new FlxEmitter object at a specific position. |
FlxFade — Class in package org.flixel.data |
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This is a special effects utility class to help FlxGame do the 'fade' effect. |
FlxFade() — Constructor in class org.flixel.data.FlxFade |
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Constructor initializes the fade object
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FlxFlash — Class in package org.flixel.data |
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This is a special effects utility class to help FlxGame do the 'flash' effect
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FlxFlash() — Constructor in class org.flixel.data.FlxFlash |
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Constructor for this special effect
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FlxG — Class in package org.flixel |
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This is a global helper class full of useful functions for audio,
input, basic info, and the camera system among other things. |
FlxGame — Class in package org.flixel |
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FlxGame is the heart of all flixel games, and contains a bunch of basic game loops and things. |
FlxGame(GameSizeX, GameSizeY, InitialState, Zoom) — Constructor in class org.flixel.FlxGame |
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Game object constructor - sets up the basic properties of your game. |
FlxGamepad — Class in package org.flixel.data |
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FlxGamepad() — Constructor in class org.flixel.data.FlxGamepad |
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FlxGroup — Class in package org.flixel |
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This is an organizational class that can update and render a bunch of FlxObject s. |
FlxGroup() — Constructor in class org.flixel.FlxGroup |
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Constructor
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FlxInput — Class in package org.flixel.data |
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FlxInput() — Constructor in class org.flixel.data.FlxInput |
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Constructor
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FlxKeyboard — Class in package org.flixel.data |
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FlxKeyboard() — Constructor in class org.flixel.data.FlxKeyboard |
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FlxKong — Class in package org.flixel.data |
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This class provides basic high scores and achievements via Kongregate's game API. |
FlxKong() — Constructor in class org.flixel.data.FlxKong |
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Constructor. |
FlxList — Class in package org.flixel.data |
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The world's smallest linked list class. |
FlxList() — Constructor in class org.flixel.data.FlxList |
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Creates a new link, and sets object and next to null. |
FlxMonitor — Class in package org.flixel |
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FlxMonitor is a simple class that aggregates and averages data. |
FlxMonitor(Size, Default) — Constructor in class org.flixel.FlxMonitor |
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Creates the monitor array and sets the size. |
FlxMouse — Class in package org.flixel.data |
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This class helps contain and track the mouse pointer in your game. |
FlxMouse() — Constructor in class org.flixel.data.FlxMouse |
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Constructor. |
FlxObject — Class in package org.flixel |
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This is the base class for most of the display objects (FlxSprite , FlxText , etc). |
FlxObject(X, Y, Width, Height) — Constructor in class org.flixel.FlxObject |
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Creates a new FlxObject . |
FlxPanel — Class in package org.flixel.data |
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This is a little built-in support visor that developers can optionally display. |
FlxPanel() — Constructor in class org.flixel.data.FlxPanel |
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Constructor. |
FlxParticle — Class in package org.flixel.data |
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FlxParticle(Bounce) — Constructor in class org.flixel.data.FlxParticle |
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FlxPause — Class in package org.flixel.data |
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This is the default flixel pause screen. |
FlxPause() — Constructor in class org.flixel.data.FlxPause |
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Constructor. |
FlxPoint — Class in package org.flixel |
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Stores a 2D floating point coordinate. |
FlxPoint(X, Y) — Constructor in class org.flixel.FlxPoint |
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Instantiate a new point object. |
FlxPreloader — Class in package org.flixel |
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This class handles the 8-bit style preloader. |
FlxPreloader() — Constructor in class org.flixel.FlxPreloader |
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Constructor
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FlxQuadTree — Class in package org.flixel |
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A fairly generic quad tree structure for rapid overlap checks. |
FlxQuadTree(X, Y, Width, Height, Parent:org.flixel:FlxQuadTree) — Constructor in class org.flixel.FlxQuadTree |
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Instantiate a new Quad Tree node. |
FlxQuake — Class in package org.flixel.data |
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This is a special effects utility class to help FlxGame do the 'quake' or screenshake effect. |
FlxQuake(Zoom) — Constructor in class org.flixel.data.FlxQuake |
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Constructor. |
FlxRect — Class in package org.flixel |
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Stores a rectangle. |
FlxRect(X, Y, Width, Height) — Constructor in class org.flixel.FlxRect |
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Instantiate a new rectangle. |
FlxSave — Class in package org.flixel |
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A class to help automate and simplify save game functionality. |
FlxSave() — Constructor in class org.flixel.FlxSave |
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Blanks out the containers. |
FlxSound — Class in package org.flixel |
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This is the universal flixel sound object, used for streaming, music, and sound effects. |
FlxSound() — Constructor in class org.flixel.FlxSound |
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The FlxSound constructor gets all the variables initialized, but NOT ready to play a sound yet. |
FlxSprite — Class in package org.flixel |
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The main "game object" class, handles basic physics and animation. |
FlxSprite(X, Y, SimpleGraphic) — Constructor in class org.flixel.FlxSprite |
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Creates a white 8x8 square FlxSprite at the specified position. |
FlxState — Class in package org.flixel |
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This is the basic game "state" object - e.g. |
FlxState() — Constructor in class org.flixel.FlxState |
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Creates a new FlxState object,
instantiating screen if necessary. |
FlxText — Class in package org.flixel |
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Extends FlxSprite to support rendering text. |
FlxText(X, Y, Width, Text, EmbeddedFont) — Constructor in class org.flixel.FlxText |
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Creates a new FlxText object at the specified position. |
FlxTileblock — Class in package org.flixel |
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This is the basic "environment object" class, used to create simple walls and floors. |
FlxTileblock(X, Y, Width, Height) — Constructor in class org.flixel.FlxTileblock |
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Creates a new FlxBlock object with the specified position and size. |
FlxTilemap — Class in package org.flixel |
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This is a traditional tilemap display and collision class. |
FlxTilemap() — Constructor in class org.flixel.FlxTilemap |
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The tilemap constructor just initializes some basic variables. |
FlxU — Class in package org.flixel |
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follow(Target:org.flixel:FlxObject, Lerp) — Static method in class org.flixel.FlxG |
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Tells the camera subsystem what FlxCore object to follow. |
follow(Border) — Method in class org.flixel.FlxTilemap |
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Call this function to lock the automatic camera to the map's edges. |
followAdjust(LeadX, LeadY) — Static method in class org.flixel.FlxG |
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Specify an additional camera component - the velocity-based "lead",
or amount the camera should track in front of a sprite. |
followBounds(MinX, MinY, MaxX, MaxY, UpdateWorldBounds) — Static method in class org.flixel.FlxG |
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Specify the boundaries of the level or where the camera is allowed to move. |
followLead — Static property in class org.flixel.FlxG |
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Used to force the camera to look ahead of the followTarget . |
followLerp — Static property in class org.flixel.FlxG |
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Used to smoothly track the camera as it follows. |
followMax — Static property in class org.flixel.FlxG |
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Stores the bottom and right edges of the camera area. |
followMin — Static property in class org.flixel.FlxG |
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Stores the top and left edges of the camera area. |
followTarget — Static property in class org.flixel.FlxG |
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Tells the camera to follow this FlxCore object around. |
font — Property in class org.flixel.FlxText |
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The font used for this text. |
forceSave(MinFileSize) — Method in class org.flixel.FlxSave |
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Writes the local shared object to disk immediately. |
FOUR — Property in class org.flixel.data.FlxKeyboard |
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_frame — Property in class org.flixel.FlxGame |
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frame — Property in class org.flixel.FlxSprite |
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Tell the sprite to change to a specific frame of animation. |
frameHeight — Property in class org.flixel.FlxSprite |
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The height of the actual graphic or image being displayed (not necessarily the game object/bounding box). |
_framePixels — Property in class org.flixel.FlxSprite |
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framerate — Static property in class org.flixel.FlxG |
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The game and SWF framerate; default is 60. |
_framerate — Property in class org.flixel.FlxGame |
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frameratePaused — Static property in class org.flixel.FlxG |
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The game and SWF framerate while paused; default is 10. |
_frameratePaused — Property in class org.flixel.FlxGame |
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frames — Property in class org.flixel.FlxSprite |
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The total number of frames in this image (assumes each row is full). |
frames — Property in class org.flixel.data.FlxAnim |
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A list of frames stored as uint objects
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_frameTimer — Property in class org.flixel.FlxSprite |
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frameWidth — Property in class org.flixel.FlxSprite |
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The width of the actual graphic or image being displayed (not necessarily the game object/bounding box). |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |