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P — Property in class org.flixel.data.FlxKeyboard
_pan — Property in class org.flixel.FlxSound
panel — Static property in class org.flixel.FlxG
The support panel (twitter, reddit, stumbleupon, paypal, etc) visor thing
_particle — Property in class org.flixel.FlxEmitter
Internal marker for where we are in _sprites.
particleDrag — Property in class org.flixel.FlxEmitter
The X and Y drag component of particles launched from the emitter.
_pause — Static property in class org.flixel.FlxG
Internal tracker for game pause state.
pause — Static property in class org.flixel.FlxG
Set pause to true to pause the game, all sounds, and display the pause popup.
pause — Property in class org.flixel.FlxGame
Displayed whenever the game is paused.
pause() — Method in class org.flixel.FlxSound
Call this function to pause this sound.
_paused — Property in class org.flixel.FlxGame
pauseGame() — Method in class org.flixel.FlxGame
Internal function to help with basic pause game functionality.
_pauseOnFadeOut — Property in class org.flixel.FlxSound
pauseProof — Property in class org.flixel.FlxButton
Set this to true if you want this button to function even while the game is paused.
pauseSounds() — Static method in class org.flixel.FlxG
Internal helper, pauses all game sounds.
PERIOD — Property in class org.flixel.data.FlxKeyboard
_pixels — Property in class org.flixel.FlxSprite
pixels — Property in class org.flixel.FlxSprite
Set pixels to any BitmapData object.
_pixels — Property in class org.flixel.FlxTilemap
play(EmbeddedSound, Volume, Looped) — Static method in class org.flixel.FlxG
Creates a new sound object from an embedded Class object.
play() — Method in class org.flixel.FlxSound
Call this function to play the sound.
play(AnimName, Force) — Method in class org.flixel.FlxSprite
Plays an existing animation (e.g.
playing — Property in class org.flixel.FlxSound
Whether the sound is currently playing or not.
playMusic(Music, Volume) — Static method in class org.flixel.FlxG
Set up and play a looping background soundtrack.
playSounds() — Static method in class org.flixel.FlxG
Internal helper, pauses all game sounds.
PLUS — Property in class org.flixel.data.FlxKeyboard
_point — Property in class org.flixel.FlxObject
This is just a pre-allocated x-y point container to be used however you like
_point2 — Property in class org.flixel.FlxSound
_position — Property in class org.flixel.FlxSound
postProcess() — Method in class org.flixel.FlxState
Override this function to do special pre-processing FX like light bloom.
preCollide(Object:org.flixel:FlxObject) — Method in class org.flixel.FlxObject
FlxU.collide() (and thus FlxObject.collide()) call this function each time two objects are compared to see if they collide.
preCollide(Object:org.flixel:FlxObject) — Method in class org.flixel.FlxTilemap
FlxU.collide() (and thus FlxObject.collide()) call this function each time two objects are compared to see if they collide.
preProcess() — Method in class org.flixel.FlxState
Override this function to do special pre-processing FX like motion blur.
_pressed — Property in class org.flixel.FlxButton
Tracks whether or not the button is currently pressed.
pressed(Key) — Method in class org.flixel.data.FlxInput
Check to see if this key is pressed.
pressed() — Method in class org.flixel.data.FlxMouse
Check to see if the mouse is pressed.
printTimingData() — Method in class org.flixel.data.FlxConsole
Returns a string of frame timing data.
proximity(X, Y, Core:org.flixel:FlxObject, Radius, Pan) — Method in class org.flixel.FlxSound
Call this function if you want this sound's volume to change based on distance from a particular FlxCore object.
_pZero — Constant static property in class org.flixel.FlxObject
A handy "empty point" object
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