A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
P — Property in class org.flixel.data.FlxKeyboard |
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_pan — Property in class org.flixel.FlxSound |
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panel — Static property in class org.flixel.FlxG |
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The support panel (twitter, reddit, stumbleupon, paypal, etc) visor thing
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_particle — Property in class org.flixel.FlxEmitter |
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Internal marker for where we are in _sprites . |
particleDrag — Property in class org.flixel.FlxEmitter |
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The X and Y drag component of particles launched from the emitter. |
_pause — Static property in class org.flixel.FlxG |
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Internal tracker for game pause state. |
pause — Static property in class org.flixel.FlxG |
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Set pause to true to pause the game, all sounds, and display the pause popup. |
pause — Property in class org.flixel.FlxGame |
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Displayed whenever the game is paused. |
pause() — Method in class org.flixel.FlxSound |
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Call this function to pause this sound. |
_paused — Property in class org.flixel.FlxGame |
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pauseGame() — Method in class org.flixel.FlxGame |
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Internal function to help with basic pause game functionality. |
_pauseOnFadeOut — Property in class org.flixel.FlxSound |
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pauseProof — Property in class org.flixel.FlxButton |
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Set this to true if you want this button to function even while the game is paused. |
pauseSounds() — Static method in class org.flixel.FlxG |
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Internal helper, pauses all game sounds. |
PERIOD — Property in class org.flixel.data.FlxKeyboard |
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_pixels — Property in class org.flixel.FlxSprite |
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pixels — Property in class org.flixel.FlxSprite |
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Set pixels to any BitmapData object. |
_pixels — Property in class org.flixel.FlxTilemap |
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play(EmbeddedSound, Volume, Looped) — Static method in class org.flixel.FlxG |
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Creates a new sound object from an embedded Class object. |
play() — Method in class org.flixel.FlxSound |
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Call this function to play the sound. |
play(AnimName, Force) — Method in class org.flixel.FlxSprite |
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Plays an existing animation (e.g. |
playing — Property in class org.flixel.FlxSound |
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Whether the sound is currently playing or not. |
playMusic(Music, Volume) — Static method in class org.flixel.FlxG |
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Set up and play a looping background soundtrack. |
playSounds() — Static method in class org.flixel.FlxG |
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Internal helper, pauses all game sounds. |
PLUS — Property in class org.flixel.data.FlxKeyboard |
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_point — Property in class org.flixel.FlxObject |
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This is just a pre-allocated x-y point container to be used however you like
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_point2 — Property in class org.flixel.FlxSound |
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_position — Property in class org.flixel.FlxSound |
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postProcess() — Method in class org.flixel.FlxState |
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Override this function to do special pre-processing FX like light bloom. |
preCollide(Object:org.flixel:FlxObject) — Method in class org.flixel.FlxObject |
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FlxU.collide() (and thus FlxObject.collide() ) call
this function each time two objects are compared to see if they collide. |
preCollide(Object:org.flixel:FlxObject) — Method in class org.flixel.FlxTilemap |
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FlxU.collide() (and thus FlxObject.collide() ) call
this function each time two objects are compared to see if they collide. |
preProcess() — Method in class org.flixel.FlxState |
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Override this function to do special pre-processing FX like motion blur. |
_pressed — Property in class org.flixel.FlxButton |
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Tracks whether or not the button is currently pressed. |
pressed(Key) — Method in class org.flixel.data.FlxInput |
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Check to see if this key is pressed. |
pressed() — Method in class org.flixel.data.FlxMouse |
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Check to see if the mouse is pressed. |
printTimingData() — Method in class org.flixel.data.FlxConsole |
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Returns a string of frame timing data. |
proximity(X, Y, Core:org.flixel:FlxObject, Radius, Pan) — Method in class org.flixel.FlxSound |
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Call this function if you want this sound's volume to change
based on distance from a particular FlxCore object. |
_pZero — Constant static property in class org.flixel.FlxObject |
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A handy "empty point" object
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |