| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| P — Property in class org.flixel.data.FlxKeyboard |
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| _pan — Property in class org.flixel.FlxSound |
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| panel — Static property in class org.flixel.FlxG |
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The support panel (twitter, reddit, stumbleupon, paypal, etc) visor thing
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| _particle — Property in class org.flixel.FlxEmitter |
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Internal marker for where we are in _sprites. |
| particleDrag — Property in class org.flixel.FlxEmitter |
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The X and Y drag component of particles launched from the emitter. |
| _pause — Static property in class org.flixel.FlxG |
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Internal tracker for game pause state. |
| pause — Static property in class org.flixel.FlxG |
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Set pause to true to pause the game, all sounds, and display the pause popup. |
| pause — Property in class org.flixel.FlxGame |
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Displayed whenever the game is paused. |
| pause() — Method in class org.flixel.FlxSound |
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Call this function to pause this sound. |
| _paused — Property in class org.flixel.FlxGame |
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| pauseGame() — Method in class org.flixel.FlxGame |
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Internal function to help with basic pause game functionality. |
| _pauseOnFadeOut — Property in class org.flixel.FlxSound |
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| pauseProof — Property in class org.flixel.FlxButton |
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Set this to true if you want this button to function even while the game is paused. |
| pauseSounds() — Static method in class org.flixel.FlxG |
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Internal helper, pauses all game sounds. |
| PERIOD — Property in class org.flixel.data.FlxKeyboard |
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| _pixels — Property in class org.flixel.FlxSprite |
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| pixels — Property in class org.flixel.FlxSprite |
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Set pixels to any BitmapData object. |
| _pixels — Property in class org.flixel.FlxTilemap |
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| play(EmbeddedSound, Volume, Looped) — Static method in class org.flixel.FlxG |
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Creates a new sound object from an embedded Class object. |
| play() — Method in class org.flixel.FlxSound |
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Call this function to play the sound. |
| play(AnimName, Force) — Method in class org.flixel.FlxSprite |
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Plays an existing animation (e.g. |
| playing — Property in class org.flixel.FlxSound |
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Whether the sound is currently playing or not. |
| playMusic(Music, Volume) — Static method in class org.flixel.FlxG |
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Set up and play a looping background soundtrack. |
| playSounds() — Static method in class org.flixel.FlxG |
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Internal helper, pauses all game sounds. |
| PLUS — Property in class org.flixel.data.FlxKeyboard |
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| _point — Property in class org.flixel.FlxObject |
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This is just a pre-allocated x-y point container to be used however you like
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| _point2 — Property in class org.flixel.FlxSound |
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| _position — Property in class org.flixel.FlxSound |
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| postProcess() — Method in class org.flixel.FlxState |
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Override this function to do special pre-processing FX like light bloom. |
| preCollide(Object:org.flixel:FlxObject) — Method in class org.flixel.FlxObject |
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FlxU.collide() (and thus FlxObject.collide()) call
this function each time two objects are compared to see if they collide. |
| preCollide(Object:org.flixel:FlxObject) — Method in class org.flixel.FlxTilemap |
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FlxU.collide() (and thus FlxObject.collide()) call
this function each time two objects are compared to see if they collide. |
| preProcess() — Method in class org.flixel.FlxState |
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Override this function to do special pre-processing FX like motion blur. |
| _pressed — Property in class org.flixel.FlxButton |
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Tracks whether or not the button is currently pressed. |
| pressed(Key) — Method in class org.flixel.data.FlxInput |
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Check to see if this key is pressed. |
| pressed() — Method in class org.flixel.data.FlxMouse |
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Check to see if the mouse is pressed. |
| printTimingData() — Method in class org.flixel.data.FlxConsole |
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Returns a string of frame timing data. |
| proximity(X, Y, Core:org.flixel:FlxObject, Radius, Pan) — Method in class org.flixel.FlxSound |
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Call this function if you want this sound's volume to change
based on distance from a particular FlxCore object. |
| _pZero — Constant static property in class org.flixel.FlxObject |
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A handy "empty point" object
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |