A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
D — Property in class org.flixel.data.FlxKeyboard |
| |
_data — Property in class org.flixel.FlxMonitor |
|
An array to hold all the data we are averaging. |
data — Property in class org.flixel.FlxSave |
|
Allows you to directly access the data container in the local shared object. |
_data — Property in class org.flixel.FlxTilemap |
| |
dead — Property in class org.flixel.FlxObject |
|
Handy for tracking gameplay or animations. |
debug — Static property in class org.flixel.FlxG |
|
Whether you are running in Debug or Release mode. |
defaultGroup — Property in class org.flixel.FlxState |
|
Internal group used to organize and display objects you add to this state. |
delay — Property in class org.flixel.FlxEmitter |
|
This variable has different effects depending on what kind of emission it is. |
delay — Property in class org.flixel.data.FlxAnim |
|
Seconds between frames (basically the framerate)
|
_delay — Property in class org.flixel.data.FlxFade |
|
How long the effect should last. |
_delay — Property in class org.flixel.data.FlxFlash |
|
How long the effect should last. |
DELETE — Property in class org.flixel.data.FlxKeyboard |
| |
DESCENDING — Constant static property in class org.flixel.FlxGroup |
| |
destroy() — Method in class org.flixel.FlxButton |
|
Called by the game state when state is changed (if this object belongs to the state)
|
destroy() — Method in class org.flixel.FlxGroup |
|
Override this function to handle any deleting or "shutdown" type operations you might need,
such as removing traditional Flash children like Sprite objects. |
destroy() — Method in class org.flixel.FlxObject |
|
Called by FlxGroup , commonly when game states are changed. |
destroy() — Method in class org.flixel.FlxSound |
|
The basic class destructor, stops the music and removes any leftover events. |
destroy() — Method in class org.flixel.FlxState |
|
Override this function to handle any deleting or "shutdown" type operations you
might need (such as removing traditional Flash children like Sprite objects). |
destroyMembers() — Method in class org.flixel.FlxGroup |
|
Internal function that actually loops through and destroys each member. |
destroySounds(ForceDestroy) — Static method in class org.flixel.FlxG |
|
Called by FlxGame on state changes to stop and destroy sounds. |
divisions — Static property in class org.flixel.FlxQuadTree |
|
Controls the granularity of the quad tree. |
doFollow() — Static method in class org.flixel.FlxG |
|
Internal function that updates the camera and parallax scrolling. |
DOWN — Constant static property in class org.flixel.FlxSprite |
|
Useful for checking player orientation. |
DOWN — Property in class org.flixel.data.FlxGamepad |
| |
DOWN — Property in class org.flixel.data.FlxKeyboard |
| |
drag — Property in class org.flixel.FlxObject |
|
This isn't drag exactly, more like deceleration that is only applied
when acceleration is not affecting the sprite. |
draw(Brush:org.flixel:FlxSprite, X, Y) — Method in class org.flixel.FlxSprite |
|
This function draws or stamps one FlxSprite onto another. |
drawBounds() — Method in class org.flixel.FlxSprite |
| |
drawIndex — Property in class org.flixel.FlxTilemap |
|
What tile index will you start drawing with (default: 1) NOTE: should always be >= startingIndex. |
drawLine(StartX, StartY, EndX, EndY, Color, Thickness) — Method in class org.flixel.FlxSprite |
|
This function draws a line on this sprite from position X1,Y1
to position X2,Y2 with the specified color. |
dtfCopy() — Method in class org.flixel.FlxText |
|
A helper function for updating the TextField that we use for rendering. |
|
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |