| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| D — Property in class org.flixel.data.FlxKeyboard |
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| _data — Property in class org.flixel.FlxMonitor |
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An array to hold all the data we are averaging. |
| data — Property in class org.flixel.FlxSave |
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Allows you to directly access the data container in the local shared object. |
| _data — Property in class org.flixel.FlxTilemap |
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| dead — Property in class org.flixel.FlxObject |
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Handy for tracking gameplay or animations. |
| debug — Static property in class org.flixel.FlxG |
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Whether you are running in Debug or Release mode. |
| defaultGroup — Property in class org.flixel.FlxState |
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Internal group used to organize and display objects you add to this state. |
| delay — Property in class org.flixel.FlxEmitter |
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This variable has different effects depending on what kind of emission it is. |
| delay — Property in class org.flixel.data.FlxAnim |
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Seconds between frames (basically the framerate)
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| _delay — Property in class org.flixel.data.FlxFade |
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How long the effect should last. |
| _delay — Property in class org.flixel.data.FlxFlash |
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How long the effect should last. |
| DELETE — Property in class org.flixel.data.FlxKeyboard |
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| DESCENDING — Constant static property in class org.flixel.FlxGroup |
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| destroy() — Method in class org.flixel.FlxButton |
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Called by the game state when state is changed (if this object belongs to the state)
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| destroy() — Method in class org.flixel.FlxGroup |
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Override this function to handle any deleting or "shutdown" type operations you might need,
such as removing traditional Flash children like Sprite objects. |
| destroy() — Method in class org.flixel.FlxObject |
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Called by FlxGroup, commonly when game states are changed. |
| destroy() — Method in class org.flixel.FlxSound |
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The basic class destructor, stops the music and removes any leftover events. |
| destroy() — Method in class org.flixel.FlxState |
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Override this function to handle any deleting or "shutdown" type operations you
might need (such as removing traditional Flash children like Sprite objects). |
| destroyMembers() — Method in class org.flixel.FlxGroup |
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Internal function that actually loops through and destroys each member. |
| destroySounds(ForceDestroy) — Static method in class org.flixel.FlxG |
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Called by FlxGame on state changes to stop and destroy sounds. |
| divisions — Static property in class org.flixel.FlxQuadTree |
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Controls the granularity of the quad tree. |
| doFollow() — Static method in class org.flixel.FlxG |
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Internal function that updates the camera and parallax scrolling. |
| DOWN — Constant static property in class org.flixel.FlxSprite |
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Useful for checking player orientation. |
| DOWN — Property in class org.flixel.data.FlxGamepad |
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| DOWN — Property in class org.flixel.data.FlxKeyboard |
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| drag — Property in class org.flixel.FlxObject |
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This isn't drag exactly, more like deceleration that is only applied
when acceleration is not affecting the sprite. |
| draw(Brush:org.flixel:FlxSprite, X, Y) — Method in class org.flixel.FlxSprite |
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This function draws or stamps one FlxSprite onto another. |
| drawBounds() — Method in class org.flixel.FlxSprite |
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| drawIndex — Property in class org.flixel.FlxTilemap |
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What tile index will you start drawing with (default: 1) NOTE: should always be >= startingIndex. |
| drawLine(StartX, StartY, EndX, EndY, Color, Thickness) — Method in class org.flixel.FlxSprite |
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This function draws a line on this sprite from position X1,Y1
to position X2,Y2 with the specified color. |
| dtfCopy() — Method in class org.flixel.FlxText |
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A helper function for updating the TextField that we use for rendering. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |