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D — Property in class org.flixel.data.FlxKeyboard
_data — Property in class org.flixel.FlxMonitor
An array to hold all the data we are averaging.
data — Property in class org.flixel.FlxSave
Allows you to directly access the data container in the local shared object.
_data — Property in class org.flixel.FlxTilemap
dead — Property in class org.flixel.FlxObject
Handy for tracking gameplay or animations.
debug — Static property in class org.flixel.FlxG
Whether you are running in Debug or Release mode.
defaultGroup — Property in class org.flixel.FlxState
Internal group used to organize and display objects you add to this state.
delay — Property in class org.flixel.FlxEmitter
This variable has different effects depending on what kind of emission it is.
delay — Property in class org.flixel.data.FlxAnim
Seconds between frames (basically the framerate)
_delay — Property in class org.flixel.data.FlxFade
How long the effect should last.
_delay — Property in class org.flixel.data.FlxFlash
How long the effect should last.
DELETE — Property in class org.flixel.data.FlxKeyboard
DESCENDING — Constant static property in class org.flixel.FlxGroup
destroy() — Method in class org.flixel.FlxButton
Called by the game state when state is changed (if this object belongs to the state)
destroy() — Method in class org.flixel.FlxGroup
Override this function to handle any deleting or "shutdown" type operations you might need, such as removing traditional Flash children like Sprite objects.
destroy() — Method in class org.flixel.FlxObject
Called by FlxGroup, commonly when game states are changed.
destroy() — Method in class org.flixel.FlxSound
The basic class destructor, stops the music and removes any leftover events.
destroy() — Method in class org.flixel.FlxState
Override this function to handle any deleting or "shutdown" type operations you might need (such as removing traditional Flash children like Sprite objects).
destroyMembers() — Method in class org.flixel.FlxGroup
Internal function that actually loops through and destroys each member.
destroySounds(ForceDestroy) — Static method in class org.flixel.FlxG
Called by FlxGame on state changes to stop and destroy sounds.
divisions — Static property in class org.flixel.FlxQuadTree
Controls the granularity of the quad tree.
doFollow() — Static method in class org.flixel.FlxG
Internal function that updates the camera and parallax scrolling.
DOWN — Constant static property in class org.flixel.FlxSprite
Useful for checking player orientation.
DOWN — Property in class org.flixel.data.FlxGamepad
DOWN — Property in class org.flixel.data.FlxKeyboard
drag — Property in class org.flixel.FlxObject
This isn't drag exactly, more like deceleration that is only applied when acceleration is not affecting the sprite.
draw(Brush:org.flixel:FlxSprite, X, Y) — Method in class org.flixel.FlxSprite
This function draws or stamps one FlxSprite onto another.
drawBounds() — Method in class org.flixel.FlxSprite
drawIndex — Property in class org.flixel.FlxTilemap
What tile index will you start drawing with (default: 1) NOTE: should always be >= startingIndex.
drawLine(StartX, StartY, EndX, EndY, Color, Thickness) — Method in class org.flixel.FlxSprite
This function draws a line on this sprite from position X1,Y1 to position X2,Y2 with the specified color.
dtfCopy() — Method in class org.flixel.FlxText
A helper function for updating the TextField that we use for rendering.
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