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_r — Property in class org.flixel.FlxQuadTree
R — Property in class org.flixel.data.FlxKeyboard
R1 — Property in class org.flixel.data.FlxGamepad
R2 — Property in class org.flixel.data.FlxGamepad
_radius — Property in class org.flixel.FlxSound
random(Seed) — Static method in class org.flixel.FlxU
Generates a random number.
randomFrame() — Method in class org.flixel.FlxSprite
Tell the sprite to change to a random frame of animation Useful for instantiating particles or other weird things.
ray(StartX, StartY, EndX, EndY, Result:org.flixel:FlxPoint, Resolution) — Method in class org.flixel.FlxTilemap
Shoots a ray from the start point to the end point.
RBRACKET — Property in class org.flixel.data.FlxKeyboard
read(FieldName) — Method in class org.flixel.FlxSave
If you don't like to access the data object directly, you can use this to read from it.
_rect — Property in class org.flixel.FlxObject
This is just a pre-allocated rectangle container to be used however you like
_rects — Property in class org.flixel.FlxTilemap
refresh — Property in class org.flixel.FlxTilemap
Set this flag to true to force the tilemap buffer to refresh on the next render frame.
refreshHulls() — Method in class org.flixel.FlxObject
Called by FlxObject.updateMotion() and some constructors to rebuild the basic collision data for this object.
refreshHulls() — Method in class org.flixel.FlxTilemap
Called by FlxObject.updateMotion() and some constructors to rebuild the basic collision data for this object.
_regen — Property in class org.flixel.FlxText
remove(Object:org.flixel:FlxObject, Splice) — Method in class org.flixel.FlxGroup
Removes an object from the group.
render() — Method in class org.flixel.FlxGroup
Automatically goes through and calls render on everything you added, override this loop to control render order manually.
render() — Method in class org.flixel.FlxObject
Override this function to draw graphics (see FlxSprite).
render() — Method in class org.flixel.FlxSprite
Called by game loop, updates then blits or renders current frame of animation to the screen
render() — Method in class org.flixel.FlxState
Automatically goes through and calls render on everything you added to the game loop, override this loop to manually control the rendering process.
render() — Method in class org.flixel.FlxTilemap
Draws the tilemap.
render() — Method in class org.flixel.data.FlxPanel
Actually draws the bar to the screen.
renderMembers() — Method in class org.flixel.FlxGroup
Internal function that actually loops through and renders all the group members.
renderSprite() — Method in class org.flixel.FlxSprite
Internal function that performs the actual sprite rendering, called by render().
renderTilemap() — Method in class org.flixel.FlxTilemap
Internal function that actually renders the tilemap to the tilemap buffer.
replace(OldObject:org.flixel:FlxObject, NewObject:org.flixel:FlxObject) — Method in class org.flixel.FlxGroup
Replaces an existing FlxObject with a new one.
reset(X, Y) — Method in class org.flixel.FlxGroup
If the group's position is reset, we want to reset all its members too.
reset(X, Y) — Method in class org.flixel.FlxObject
Handy function for reviving game objects.
reset() — Method in class org.flixel.data.FlxInput
Resets all the keys.
reset() — Method in class org.flixel.data.FlxMouse
Resets the just pressed/just released flags and sets mouse to not pressed.
resetFirstAvail(X, Y) — Method in class org.flixel.FlxGroup
Finds the first object with exists == false and calls reset on it.
resetHelpers() — Method in class org.flixel.FlxSprite
Resets some important variables for sprite optimization and rendering.
resetInput() — Static method in class org.flixel.FlxG
Reset the input helper objects (useful when changing screens or states)
right — Property in class org.flixel.FlxRect
The X coordinate of the right side of the rectangle.
RIGHT — Constant static property in class org.flixel.FlxSprite
Useful for controlling flipped animations and checking player orientation.
RIGHT — Property in class org.flixel.data.FlxGamepad
RIGHT — Property in class org.flixel.data.FlxKeyboard
rotatePoint(X, Y, PivotX, PivotY, Angle, P:org.flixel:FlxPoint) — Static method in class org.flixel.FlxU
Rotates a point in 2D space around another point by the given angle.
roundingError — Static property in class org.flixel.FlxU
Helps to eliminate false collisions and/or rendering glitches caused by rounding errors
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