A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
_r — Property in class org.flixel.FlxQuadTree |
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R — Property in class org.flixel.data.FlxKeyboard |
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R1 — Property in class org.flixel.data.FlxGamepad |
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R2 — Property in class org.flixel.data.FlxGamepad |
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_radius — Property in class org.flixel.FlxSound |
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random(Seed) — Static method in class org.flixel.FlxU |
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Generates a random number. |
randomFrame() — Method in class org.flixel.FlxSprite |
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Tell the sprite to change to a random frame of animation
Useful for instantiating particles or other weird things. |
ray(StartX, StartY, EndX, EndY, Result:org.flixel:FlxPoint, Resolution) — Method in class org.flixel.FlxTilemap |
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Shoots a ray from the start point to the end point. |
RBRACKET — Property in class org.flixel.data.FlxKeyboard |
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read(FieldName) — Method in class org.flixel.FlxSave |
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If you don't like to access the data object directly, you can use this to read from it. |
_rect — Property in class org.flixel.FlxObject |
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This is just a pre-allocated rectangle container to be used however you like
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_rects — Property in class org.flixel.FlxTilemap |
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refresh — Property in class org.flixel.FlxTilemap |
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Set this flag to true to force the tilemap buffer to refresh on the next render frame. |
refreshHulls() — Method in class org.flixel.FlxObject |
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Called by FlxObject.updateMotion() and some constructors to
rebuild the basic collision data for this object. |
refreshHulls() — Method in class org.flixel.FlxTilemap |
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Called by FlxObject.updateMotion() and some constructors to
rebuild the basic collision data for this object. |
_regen — Property in class org.flixel.FlxText |
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remove(Object:org.flixel:FlxObject, Splice) — Method in class org.flixel.FlxGroup |
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Removes an object from the group. |
render() — Method in class org.flixel.FlxGroup |
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Automatically goes through and calls render on everything you added,
override this loop to control render order manually. |
render() — Method in class org.flixel.FlxObject |
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Override this function to draw graphics (see FlxSprite ). |
render() — Method in class org.flixel.FlxSprite |
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Called by game loop, updates then blits or renders current frame of animation to the screen
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render() — Method in class org.flixel.FlxState |
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Automatically goes through and calls render on everything you added to the game loop,
override this loop to manually control the rendering process. |
render() — Method in class org.flixel.FlxTilemap |
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Draws the tilemap. |
render() — Method in class org.flixel.data.FlxPanel |
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Actually draws the bar to the screen. |
renderMembers() — Method in class org.flixel.FlxGroup |
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Internal function that actually loops through and renders all the group members. |
renderSprite() — Method in class org.flixel.FlxSprite |
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Internal function that performs the actual sprite rendering, called by render(). |
renderTilemap() — Method in class org.flixel.FlxTilemap |
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Internal function that actually renders the tilemap to the tilemap buffer. |
replace(OldObject:org.flixel:FlxObject, NewObject:org.flixel:FlxObject) — Method in class org.flixel.FlxGroup |
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Replaces an existing FlxObject with a new one. |
reset(X, Y) — Method in class org.flixel.FlxGroup |
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If the group's position is reset, we want to reset all its members too. |
reset(X, Y) — Method in class org.flixel.FlxObject |
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Handy function for reviving game objects. |
reset() — Method in class org.flixel.data.FlxInput |
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Resets all the keys. |
reset() — Method in class org.flixel.data.FlxMouse |
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Resets the just pressed/just released flags and sets mouse to not pressed. |
resetFirstAvail(X, Y) — Method in class org.flixel.FlxGroup |
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Finds the first object with exists == false and calls reset on it. |
resetHelpers() — Method in class org.flixel.FlxSprite |
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Resets some important variables for sprite optimization and rendering. |
resetInput() — Static method in class org.flixel.FlxG |
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Reset the input helper objects (useful when changing screens or states)
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right — Property in class org.flixel.FlxRect |
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The X coordinate of the right side of the rectangle. |
RIGHT — Constant static property in class org.flixel.FlxSprite |
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Useful for controlling flipped animations and checking player orientation. |
RIGHT — Property in class org.flixel.data.FlxGamepad |
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RIGHT — Property in class org.flixel.data.FlxKeyboard |
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rotatePoint(X, Y, PivotX, PivotY, Angle, P:org.flixel:FlxPoint) — Static method in class org.flixel.FlxU |
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Rotates a point in 2D space around another point by the given angle. |
roundingError — Static property in class org.flixel.FlxU |
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Helps to eliminate false collisions and/or rendering glitches caused by rounding errors
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |