A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
H — Property in class org.flixel.data.FlxKeyboard |
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handleKeyDown(event) — Method in class org.flixel.data.FlxInput |
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Event handler so FlxGame can toggle keys. |
handleKeyUp(event) — Method in class org.flixel.data.FlxInput |
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Event handler so FlxGame can toggle keys. |
handleMouseDown(event) — Method in class org.flixel.data.FlxMouse |
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Event handler so FlxGame can update the mouse. |
handleMouseOut(event) — Method in class org.flixel.data.FlxMouse |
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Event handler so FlxGame can update the mouse. |
handleMouseOver(event) — Method in class org.flixel.data.FlxMouse |
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Event handler so FlxGame can update the mouse. |
handleMouseUp(event) — Method in class org.flixel.data.FlxMouse |
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Event handler so FlxGame can update the mouse. |
handleMouseWheel(event) — Method in class org.flixel.data.FlxMouse |
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Event handler so FlxGame can update the mouse. |
_headA — Property in class org.flixel.FlxQuadTree |
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These variables refer to the internal A and B linked lists,
which are used to store objects in the leaves. |
_headB — Property in class org.flixel.FlxQuadTree |
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health — Property in class org.flixel.FlxObject |
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Handy for storing health percentage or armor points or whatever. |
height — Static property in class org.flixel.FlxG |
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The height of the screen in game pixels. |
_height — Property in class org.flixel.FlxPreloader |
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Useful for storing "real" stage height if you're scaling your preloader graphics. |
height — Property in class org.flixel.FlxRect |
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heightInTiles — Property in class org.flixel.FlxTilemap |
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Read-only variable, do NOT recommend changing after the map is loaded!
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_hh — Property in class org.flixel.FlxQuadTree |
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hide() — Method in class org.flixel.data.FlxMouse |
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Hides the mouse cursor
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hide() — Method in class org.flixel.data.FlxPanel |
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Hide the support panel. |
hitBottom(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject |
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Called when this object's bottom edge collides with the top of another FlxObject . |
hitBottom(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.data.FlxParticle |
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hitLeft(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject |
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Called when this object's left side collides with another FlxObject 's right. |
hitRight(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject |
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Called when this object's right side collides with another FlxObject 's left. |
hitSide(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject |
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Since most games have identical behavior for running into walls,
you can just override this function instead of overriding both hitLeft and hitRight. |
hitSide(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.data.FlxParticle |
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hitTop(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject |
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Called when this object's top collides with the bottom of another FlxObject . |
hurt(Damage) — Method in class org.flixel.FlxObject |
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Call this function to "damage" (or give health bonus) to this sprite. |
_hw — Property in class org.flixel.FlxQuadTree |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |