| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| H — Property in class org.flixel.data.FlxKeyboard |
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| handleKeyDown(event) — Method in class org.flixel.data.FlxInput |
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Event handler so FlxGame can toggle keys. |
| handleKeyUp(event) — Method in class org.flixel.data.FlxInput |
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Event handler so FlxGame can toggle keys. |
| handleMouseDown(event) — Method in class org.flixel.data.FlxMouse |
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Event handler so FlxGame can update the mouse. |
| handleMouseOut(event) — Method in class org.flixel.data.FlxMouse |
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Event handler so FlxGame can update the mouse. |
| handleMouseOver(event) — Method in class org.flixel.data.FlxMouse |
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Event handler so FlxGame can update the mouse. |
| handleMouseUp(event) — Method in class org.flixel.data.FlxMouse |
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Event handler so FlxGame can update the mouse. |
| handleMouseWheel(event) — Method in class org.flixel.data.FlxMouse |
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Event handler so FlxGame can update the mouse. |
| _headA — Property in class org.flixel.FlxQuadTree |
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These variables refer to the internal A and B linked lists,
which are used to store objects in the leaves. |
| _headB — Property in class org.flixel.FlxQuadTree |
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| health — Property in class org.flixel.FlxObject |
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Handy for storing health percentage or armor points or whatever. |
| height — Static property in class org.flixel.FlxG |
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The height of the screen in game pixels. |
| _height — Property in class org.flixel.FlxPreloader |
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Useful for storing "real" stage height if you're scaling your preloader graphics. |
| height — Property in class org.flixel.FlxRect |
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| heightInTiles — Property in class org.flixel.FlxTilemap |
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Read-only variable, do NOT recommend changing after the map is loaded!
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| _hh — Property in class org.flixel.FlxQuadTree |
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| hide() — Method in class org.flixel.data.FlxMouse |
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Hides the mouse cursor
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| hide() — Method in class org.flixel.data.FlxPanel |
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Hide the support panel. |
| hitBottom(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject |
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Called when this object's bottom edge collides with the top of another FlxObject. |
| hitBottom(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.data.FlxParticle |
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| hitLeft(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject |
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Called when this object's left side collides with another FlxObject's right. |
| hitRight(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject |
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Called when this object's right side collides with another FlxObject's left. |
| hitSide(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject |
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Since most games have identical behavior for running into walls,
you can just override this function instead of overriding both hitLeft and hitRight. |
| hitSide(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.data.FlxParticle |
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| hitTop(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject |
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Called when this object's top collides with the bottom of another FlxObject. |
| hurt(Damage) — Method in class org.flixel.FlxObject |
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Call this function to "damage" (or give health bonus) to this sprite. |
| _hw — Property in class org.flixel.FlxQuadTree |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |