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H — Property in class org.flixel.data.FlxKeyboard
handleKeyDown(event) — Method in class org.flixel.data.FlxInput
Event handler so FlxGame can toggle keys.
handleKeyUp(event) — Method in class org.flixel.data.FlxInput
Event handler so FlxGame can toggle keys.
handleMouseDown(event) — Method in class org.flixel.data.FlxMouse
Event handler so FlxGame can update the mouse.
handleMouseOut(event) — Method in class org.flixel.data.FlxMouse
Event handler so FlxGame can update the mouse.
handleMouseOver(event) — Method in class org.flixel.data.FlxMouse
Event handler so FlxGame can update the mouse.
handleMouseUp(event) — Method in class org.flixel.data.FlxMouse
Event handler so FlxGame can update the mouse.
handleMouseWheel(event) — Method in class org.flixel.data.FlxMouse
Event handler so FlxGame can update the mouse.
_headA — Property in class org.flixel.FlxQuadTree
These variables refer to the internal A and B linked lists, which are used to store objects in the leaves.
_headB — Property in class org.flixel.FlxQuadTree
health — Property in class org.flixel.FlxObject
Handy for storing health percentage or armor points or whatever.
height — Static property in class org.flixel.FlxG
The height of the screen in game pixels.
_height — Property in class org.flixel.FlxPreloader
Useful for storing "real" stage height if you're scaling your preloader graphics.
height — Property in class org.flixel.FlxRect
heightInTiles — Property in class org.flixel.FlxTilemap
Read-only variable, do NOT recommend changing after the map is loaded!
_hh — Property in class org.flixel.FlxQuadTree
hide() — Method in class org.flixel.data.FlxMouse
Hides the mouse cursor
hide() — Method in class org.flixel.data.FlxPanel
Hide the support panel.
hitBottom(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject
Called when this object's bottom edge collides with the top of another FlxObject.
hitBottom(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.data.FlxParticle
hitLeft(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject
Called when this object's left side collides with another FlxObject's right.
hitRight(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject
Called when this object's right side collides with another FlxObject's left.
hitSide(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject
Since most games have identical behavior for running into walls, you can just override this function instead of overriding both hitLeft and hitRight.
hitSide(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.data.FlxParticle
hitTop(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject
Called when this object's top collides with the bottom of another FlxObject.
hurt(Damage) — Method in class org.flixel.FlxObject
Call this function to "damage" (or give health bonus) to this sprite.
_hw — Property in class org.flixel.FlxQuadTree
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