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_b — Property in class org.flixel.FlxQuadTree
B — Property in class org.flixel.data.FlxGamepad
B — Property in class org.flixel.data.FlxKeyboard
BACKSLASH — Property in class org.flixel.data.FlxKeyboard
BACKSPACE — Property in class org.flixel.data.FlxKeyboard
_bakedRotation — Property in class org.flixel.FlxSprite
_bbb — Property in class org.flixel.FlxSprite
_bbKey — Property in class org.flixel.FlxTilemap
_bbPixels — Property in class org.flixel.FlxTilemap
bgColor — Static property in class org.flixel.FlxState
This static variable indicates the "clear color" or default background color of the game.
bind(Name) — Method in class org.flixel.FlxSave
Automatically creates or reconnects to locally saved data.
bind(Up, Down, Left, Right, AButton, BButton, XButton, YButton, StartButton, SelectButton, L1Button, L2Button, R1Button, R2Button) — Method in class org.flixel.data.FlxGamepad
Assign a keyboard key to a gamepad button.
bitmapToCSV(bitmapData, Invert, Scale) — Static method in class org.flixel.FlxTilemap
Converts a BitmapData object to a comma-separated string.
blend — Property in class org.flixel.FlxSprite
Blending modes, just like Photoshop! E.g.
B_LIST — Constant static property in class org.flixel.FlxQuadTree
Flag for specifying that you want to add an object to the B list.
_block — Property in class org.flixel.FlxTilemap
bottom — Property in class org.flixel.FlxRect
The Y coordinate of the bottom of the rectangle.
_bounce — Property in class org.flixel.data.FlxParticle
bounds — Static property in class org.flixel.FlxQuadTree
This variable stores the dimensions of the root of the quad tree.
_boundsVisible — Property in class org.flixel.FlxSprite
_boundsVisible — Property in class org.flixel.FlxTilemap
buffer — Static property in class org.flixel.FlxG
Reference to the active graphics buffer.
_buffer — Property in class org.flixel.FlxGame
_buffer — Property in class org.flixel.FlxTilemap
_bufferLoc — Property in class org.flixel.FlxTilemap
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