A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
U — Property in class org.flixel.data.FlxKeyboard |
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unfollow() — Static method in class org.flixel.FlxG |
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Stops and resets the camera. |
unload() — Method in class org.flixel.data.FlxMouse |
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Unload the current cursor graphic. |
unpauseGame() — Method in class org.flixel.FlxGame |
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Internal function to help with basic pause game functionality. |
unsafeBind(Pixels) — Method in class org.flixel.FlxSprite |
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Internal function, currently only used to quickly update FlxState.screen for post-processing. |
UP — Constant static property in class org.flixel.FlxSprite |
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Useful for checking player orientation. |
UP — Property in class org.flixel.data.FlxGamepad |
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UP — Property in class org.flixel.data.FlxKeyboard |
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update() — Method in class org.flixel.FlxButton |
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Called by the game loop automatically, handles mouseover and click detection. |
update() — Method in class org.flixel.FlxEmitter |
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Called automatically by the game loop, decides when to launch particles and when to "die". |
update(event) — Method in class org.flixel.FlxGame |
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This is the main game loop. |
update() — Method in class org.flixel.FlxGroup |
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Automatically goes through and calls update on everything you added,
override this function to handle custom input and perform collisions. |
update() — Method in class org.flixel.FlxObject |
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Called by the main game loop, handles motion/physics and game logic
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update(Percent) — Method in class org.flixel.FlxPreloader |
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Override this function to manually update the preloader. |
update() — Method in class org.flixel.FlxSound |
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The basic game loop update function. |
update() — Method in class org.flixel.FlxSprite |
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Main game loop update function. |
update() — Method in class org.flixel.FlxState |
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Automatically goes through and calls update on everything you added to the game loop,
override this function to handle custom input and perform collisions/
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update() — Method in class org.flixel.FlxTilemap |
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Checks to see if the tilemap needs to be refreshed or not. |
update() — Method in class org.flixel.data.FlxConsole |
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Updates and/or animates the dev console. |
update() — Method in class org.flixel.data.FlxFade |
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Updates and/or animates this special effect
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update() — Method in class org.flixel.data.FlxFlash |
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Updates and/or animates this special effect
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update() — Method in class org.flixel.data.FlxInput |
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Updates the key states (for tracking just pressed, just released, etc). |
update(X, Y, XScroll, YScroll) — Method in class org.flixel.data.FlxMouse |
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Called by the internal game loop to update the mouse pointer's position in the game world. |
update() — Method in class org.flixel.data.FlxPanel |
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Updates and animates the panel. |
update() — Method in class org.flixel.data.FlxQuake |
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Updates and/or animates this special effect. |
updateAnimation() — Method in class org.flixel.FlxSprite |
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Internal function for updating the sprite's animation. |
updateEmitter() — Method in class org.flixel.FlxEmitter |
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Internal function that actually performs the emitter update (called by update()). |
updateFlickering() — Method in class org.flixel.FlxObject |
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Just updates the retro-style flickering. |
updateInput() — Static method in class org.flixel.FlxG |
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Calls update on the keyboard and mouse input tracking objects. |
updateMembers() — Method in class org.flixel.FlxEmitter |
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Internal function that actually goes through and updates all the group members. |
updateMembers() — Method in class org.flixel.FlxGroup |
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Internal function that actually goes through and updates all the group members. |
updateMotion() — Method in class org.flixel.FlxObject |
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Internal function for updating the position and speed of this object. |
updateSound() — Method in class org.flixel.FlxSound |
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Internal function that performs the actual logical updates to the sound object. |
updateSounds() — Static method in class org.flixel.FlxG |
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Called by the game loop to make sure the sounds get updated each frame. |
updateTile(Index) — Method in class org.flixel.FlxTilemap |
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Internal function used in setTileByIndex() and the constructor to update the map. |
updateTransform() — Method in class org.flixel.FlxSound |
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An internal function used to help organize and change the volume of the sound. |
useDefaultHotKeys — Property in class org.flixel.FlxGame |
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Sets 0, -, and + to control the global volume and P to pause. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |