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U — Property in class org.flixel.data.FlxKeyboard
unfollow() — Static method in class org.flixel.FlxG
Stops and resets the camera.
unload() — Method in class org.flixel.data.FlxMouse
Unload the current cursor graphic.
unpauseGame() — Method in class org.flixel.FlxGame
Internal function to help with basic pause game functionality.
unsafeBind(Pixels) — Method in class org.flixel.FlxSprite
Internal function, currently only used to quickly update FlxState.screen for post-processing.
UP — Constant static property in class org.flixel.FlxSprite
Useful for checking player orientation.
UP — Property in class org.flixel.data.FlxGamepad
UP — Property in class org.flixel.data.FlxKeyboard
update() — Method in class org.flixel.FlxButton
Called by the game loop automatically, handles mouseover and click detection.
update() — Method in class org.flixel.FlxEmitter
Called automatically by the game loop, decides when to launch particles and when to "die".
update(event) — Method in class org.flixel.FlxGame
This is the main game loop.
update() — Method in class org.flixel.FlxGroup
Automatically goes through and calls update on everything you added, override this function to handle custom input and perform collisions.
update() — Method in class org.flixel.FlxObject
Called by the main game loop, handles motion/physics and game logic
update(Percent) — Method in class org.flixel.FlxPreloader
Override this function to manually update the preloader.
update() — Method in class org.flixel.FlxSound
The basic game loop update function.
update() — Method in class org.flixel.FlxSprite
Main game loop update function.
update() — Method in class org.flixel.FlxState
Automatically goes through and calls update on everything you added to the game loop, override this function to handle custom input and perform collisions/
update() — Method in class org.flixel.FlxTilemap
Checks to see if the tilemap needs to be refreshed or not.
update() — Method in class org.flixel.data.FlxConsole
Updates and/or animates the dev console.
update() — Method in class org.flixel.data.FlxFade
Updates and/or animates this special effect
update() — Method in class org.flixel.data.FlxFlash
Updates and/or animates this special effect
update() — Method in class org.flixel.data.FlxInput
Updates the key states (for tracking just pressed, just released, etc).
update(X, Y, XScroll, YScroll) — Method in class org.flixel.data.FlxMouse
Called by the internal game loop to update the mouse pointer's position in the game world.
update() — Method in class org.flixel.data.FlxPanel
Updates and animates the panel.
update() — Method in class org.flixel.data.FlxQuake
Updates and/or animates this special effect.
updateAnimation() — Method in class org.flixel.FlxSprite
Internal function for updating the sprite's animation.
updateEmitter() — Method in class org.flixel.FlxEmitter
Internal function that actually performs the emitter update (called by update()).
updateFlickering() — Method in class org.flixel.FlxObject
Just updates the retro-style flickering.
updateInput() — Static method in class org.flixel.FlxG
Calls update on the keyboard and mouse input tracking objects.
updateMembers() — Method in class org.flixel.FlxEmitter
Internal function that actually goes through and updates all the group members.
updateMembers() — Method in class org.flixel.FlxGroup
Internal function that actually goes through and updates all the group members.
updateMotion() — Method in class org.flixel.FlxObject
Internal function for updating the position and speed of this object.
updateSound() — Method in class org.flixel.FlxSound
Internal function that performs the actual logical updates to the sound object.
updateSounds() — Static method in class org.flixel.FlxG
Called by the game loop to make sure the sounds get updated each frame.
updateTile(Index) — Method in class org.flixel.FlxTilemap
Internal function used in setTileByIndex() and the constructor to update the map.
updateTransform() — Method in class org.flixel.FlxSound
An internal function used to help organize and change the volume of the sound.
useDefaultHotKeys — Property in class org.flixel.FlxGame
Sets 0, -, and + to control the global volume and P to pause.
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