| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| U — Property in class org.flixel.data.FlxKeyboard | |
| unfollow() — Static method in class org.flixel.FlxG | |
| Stops and resets the camera. | |
| unload() — Method in class org.flixel.data.FlxMouse | |
| Unload the current cursor graphic. | |
| unpauseGame() — Method in class org.flixel.FlxGame | |
| Internal function to help with basic pause game functionality. | |
| unsafeBind(Pixels) — Method in class org.flixel.FlxSprite | |
| Internal function, currently only used to quickly update FlxState.screen for post-processing. | |
| UP — Constant static property in class org.flixel.FlxSprite | |
| Useful for checking player orientation. | |
| UP — Property in class org.flixel.data.FlxGamepad | |
| UP — Property in class org.flixel.data.FlxKeyboard | |
| update() — Method in class org.flixel.FlxButton | |
| Called by the game loop automatically, handles mouseover and click detection. | |
| update() — Method in class org.flixel.FlxEmitter | |
| Called automatically by the game loop, decides when to launch particles and when to "die". | |
| update(event) — Method in class org.flixel.FlxGame | |
| This is the main game loop. | |
| update() — Method in class org.flixel.FlxGroup | |
| Automatically goes through and calls update on everything you added, override this function to handle custom input and perform collisions. | |
| update() — Method in class org.flixel.FlxObject | |
| Called by the main game loop, handles motion/physics and game logic | |
| update(Percent) — Method in class org.flixel.FlxPreloader | |
| Override this function to manually update the preloader. | |
| update() — Method in class org.flixel.FlxSound | |
| The basic game loop update function. | |
| update() — Method in class org.flixel.FlxSprite | |
| Main game loop update function. | |
| update() — Method in class org.flixel.FlxState | |
| Automatically goes through and calls update on everything you added to the game loop, override this function to handle custom input and perform collisions/ | |
| update() — Method in class org.flixel.FlxTilemap | |
| Checks to see if the tilemap needs to be refreshed or not. | |
| update() — Method in class org.flixel.data.FlxConsole | |
| Updates and/or animates the dev console. | |
| update() — Method in class org.flixel.data.FlxFade | |
| Updates and/or animates this special effect | |
| update() — Method in class org.flixel.data.FlxFlash | |
| Updates and/or animates this special effect | |
| update() — Method in class org.flixel.data.FlxInput | |
| Updates the key states (for tracking just pressed, just released, etc). | |
| update(X, Y, XScroll, YScroll) — Method in class org.flixel.data.FlxMouse | |
| Called by the internal game loop to update the mouse pointer's position in the game world. | |
| update() — Method in class org.flixel.data.FlxPanel | |
| Updates and animates the panel. | |
| update() — Method in class org.flixel.data.FlxQuake | |
| Updates and/or animates this special effect. | |
| updateAnimation() — Method in class org.flixel.FlxSprite | |
| Internal function for updating the sprite's animation. | |
| updateEmitter() — Method in class org.flixel.FlxEmitter | |
| Internal function that actually performs the emitter update (called by update()). | |
| updateFlickering() — Method in class org.flixel.FlxObject | |
| Just updates the retro-style flickering. | |
| updateInput() — Static method in class org.flixel.FlxG | |
| Calls update on the keyboard and mouse input tracking objects. | |
| updateMembers() — Method in class org.flixel.FlxEmitter | |
| Internal function that actually goes through and updates all the group members. | |
| updateMembers() — Method in class org.flixel.FlxGroup | |
| Internal function that actually goes through and updates all the group members. | |
| updateMotion() — Method in class org.flixel.FlxObject | |
| Internal function for updating the position and speed of this object. | |
| updateSound() — Method in class org.flixel.FlxSound | |
| Internal function that performs the actual logical updates to the sound object. | |
| updateSounds() — Static method in class org.flixel.FlxG | |
| Called by the game loop to make sure the sounds get updated each frame. | |
| updateTile(Index) — Method in class org.flixel.FlxTilemap | |
| Internal function used in setTileByIndex() and the constructor to update the map. | |
| updateTransform() — Method in class org.flixel.FlxSound | |
| An internal function used to help organize and change the volume of the sound. | |
| useDefaultHotKeys — Property in class org.flixel.FlxGame | |
| Sets 0, -, and + to control the global volume and P to pause. | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |