A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
C — Property in class org.flixel.data.FlxKeyboard |
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_cache — Static property in class org.flixel.FlxG |
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Internal storage system to prevent graphics from being used repeatedly in memory. |
_caf — Property in class org.flixel.FlxSprite |
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calcFrame() — Method in class org.flixel.FlxSprite |
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Internal function to update the current animation frame. |
calcFrame() — Method in class org.flixel.FlxText |
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Internal function to update the current animation frame. |
_callback — Property in class org.flixel.FlxButton |
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This function is called when the button is clicked. |
_callback — Property in class org.flixel.FlxSprite |
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_callbacks — Property in class org.flixel.FlxTilemap |
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_canSubdivide — Property in class org.flixel.FlxQuadTree |
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Whether this branch of the tree can be subdivided or not. |
CAPSLOCK — Property in class org.flixel.data.FlxKeyboard |
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ceil(N) — Static method in class org.flixel.FlxU |
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changeSounds() — Static method in class org.flixel.FlxG |
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An internal function that adjust the volume levels and the music channel after a change. |
_channel — Property in class org.flixel.FlxSound |
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checkBitmapCache(Key) — Static method in class org.flixel.FlxG |
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Check the local bitmap cache to see if a bitmap with this key has been loaded already. |
className — Property in class org.flixel.FlxPreloader |
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This should always be the name of your main project/document class (e.g. |
colHullX — Property in class org.flixel.FlxObject |
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These store a couple of useful numbers for speeding up collision resolution. |
colHullY — Property in class org.flixel.FlxObject |
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These store a couple of useful numbers for speeding up collision resolution. |
collide(Object:org.flixel:FlxObject) — Method in class org.flixel.FlxObject |
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If you don't want to call FlxU.collide() you can use this instead. |
collide() — Method in class org.flixel.FlxState |
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This function collides defaultGroup against defaultGroup
(basically everything you added to this state). |
collide(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static method in class org.flixel.FlxU |
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Call this function to see if one FlxObject collides with another. |
collideBottom — Property in class org.flixel.FlxObject |
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Flag for direction collision resolution. |
collideIndex — Property in class org.flixel.FlxTilemap |
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What tile index will you start colliding with (default: 1). |
collideLeft — Property in class org.flixel.FlxObject |
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Flag for direction collision resolution. |
collideRight — Property in class org.flixel.FlxObject |
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Flag for direction collision resolution. |
collideTop — Property in class org.flixel.FlxObject |
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Flag for direction collision resolution. |
colOffsets — Property in class org.flixel.FlxObject |
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An array of FlxPoint objects. |
_color — Property in class org.flixel.FlxSprite |
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color — Property in class org.flixel.FlxSprite |
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Set color to a number in this format: 0xRRGGBB. |
color — Property in class org.flixel.FlxText |
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The color of the text being displayed. |
colVector — Property in class org.flixel.FlxObject |
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These store a couple of useful numbers for speeding up collision resolution. |
COMMA — Property in class org.flixel.data.FlxKeyboard |
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_complete — Property in class org.flixel.data.FlxFade |
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Callback for when the effect is finished. |
_complete — Property in class org.flixel.data.FlxFlash |
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Callback for when the effect is finished. |
computeVelocity(Velocity, Acceleration, Drag, Max) — Static method in class org.flixel.FlxU |
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A tween-like function that takes a starting velocity
and some other factors and returns an altered velocity. |
_console — Property in class org.flixel.FlxGame |
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CONTROL — Property in class org.flixel.data.FlxKeyboard |
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_core — Property in class org.flixel.FlxSound |
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countDead() — Method in class org.flixel.FlxGroup |
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Call this function to find out how many members of the group are dead. |
_counter — Property in class org.flixel.FlxEmitter |
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Internal counter for figuring out how many particles to launch. |
countLiving() — Method in class org.flixel.FlxGroup |
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Call this function to find out how many members of the group are not dead. |
countOnScreen() — Method in class org.flixel.FlxGroup |
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Returns a count of how many objects in this group are on-screen right now. |
create(event) — Method in class org.flixel.FlxGame |
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Used to instantiate the guts of flixel once we have a valid pointer to the root. |
create() — Method in class org.flixel.FlxPreloader |
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Override this to create your own preloader objects. |
create() — Method in class org.flixel.FlxState |
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Override this function to set up your game state. |
createBitmap(Width, Height, Color, Unique, Key) — Static method in class org.flixel.FlxG |
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Generates a new BitmapData object (a colored square) and caches it. |
_created — Property in class org.flixel.FlxGame |
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createGraphic(Width, Height, Color, Unique, Key) — Method in class org.flixel.FlxSprite |
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This function creates a flat colored square image dynamically. |
createSprites(Graphics, Quantity, BakedRotations, Multiple, Collide, Bounce) — Method in class org.flixel.FlxEmitter |
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This function generates a new array of sprites to attach to the emitter. |
_ct — Property in class org.flixel.FlxSprite |
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_curAnim — Property in class org.flixel.FlxSprite |
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_curFrame — Property in class org.flixel.FlxSprite |
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_current — Property in class org.flixel.data.FlxMouse |
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Helper variable for tracking whether the mouse was just pressed or just released. |
cursor — Property in class org.flixel.data.FlxMouse |
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Graphical representation of the mouse pointer. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |