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C — Property in class org.flixel.data.FlxKeyboard
_cache — Static property in class org.flixel.FlxG
Internal storage system to prevent graphics from being used repeatedly in memory.
_caf — Property in class org.flixel.FlxSprite
calcFrame() — Method in class org.flixel.FlxSprite
Internal function to update the current animation frame.
calcFrame() — Method in class org.flixel.FlxText
Internal function to update the current animation frame.
_callback — Property in class org.flixel.FlxButton
This function is called when the button is clicked.
_callback — Property in class org.flixel.FlxSprite
_callbacks — Property in class org.flixel.FlxTilemap
_canSubdivide — Property in class org.flixel.FlxQuadTree
Whether this branch of the tree can be subdivided or not.
CAPSLOCK — Property in class org.flixel.data.FlxKeyboard
ceil(N) — Static method in class org.flixel.FlxU
changeSounds() — Static method in class org.flixel.FlxG
An internal function that adjust the volume levels and the music channel after a change.
_channel — Property in class org.flixel.FlxSound
checkBitmapCache(Key) — Static method in class org.flixel.FlxG
Check the local bitmap cache to see if a bitmap with this key has been loaded already.
className — Property in class org.flixel.FlxPreloader
This should always be the name of your main project/document class (e.g.
colHullX — Property in class org.flixel.FlxObject
These store a couple of useful numbers for speeding up collision resolution.
colHullY — Property in class org.flixel.FlxObject
These store a couple of useful numbers for speeding up collision resolution.
collide(Object:org.flixel:FlxObject) — Method in class org.flixel.FlxObject
If you don't want to call FlxU.collide() you can use this instead.
collide() — Method in class org.flixel.FlxState
This function collides defaultGroup against defaultGroup (basically everything you added to this state).
collide(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static method in class org.flixel.FlxU
Call this function to see if one FlxObject collides with another.
collideBottom — Property in class org.flixel.FlxObject
Flag for direction collision resolution.
collideIndex — Property in class org.flixel.FlxTilemap
What tile index will you start colliding with (default: 1).
collideLeft — Property in class org.flixel.FlxObject
Flag for direction collision resolution.
collideRight — Property in class org.flixel.FlxObject
Flag for direction collision resolution.
collideTop — Property in class org.flixel.FlxObject
Flag for direction collision resolution.
colOffsets — Property in class org.flixel.FlxObject
An array of FlxPoint objects.
_color — Property in class org.flixel.FlxSprite
color — Property in class org.flixel.FlxSprite
Set color to a number in this format: 0xRRGGBB.
color — Property in class org.flixel.FlxText
The color of the text being displayed.
colVector — Property in class org.flixel.FlxObject
These store a couple of useful numbers for speeding up collision resolution.
COMMA — Property in class org.flixel.data.FlxKeyboard
_complete — Property in class org.flixel.data.FlxFade
Callback for when the effect is finished.
_complete — Property in class org.flixel.data.FlxFlash
Callback for when the effect is finished.
computeVelocity(Velocity, Acceleration, Drag, Max) — Static method in class org.flixel.FlxU
A tween-like function that takes a starting velocity and some other factors and returns an altered velocity.
_console — Property in class org.flixel.FlxGame
CONTROL — Property in class org.flixel.data.FlxKeyboard
_core — Property in class org.flixel.FlxSound
countDead() — Method in class org.flixel.FlxGroup
Call this function to find out how many members of the group are dead.
_counter — Property in class org.flixel.FlxEmitter
Internal counter for figuring out how many particles to launch.
countLiving() — Method in class org.flixel.FlxGroup
Call this function to find out how many members of the group are not dead.
countOnScreen() — Method in class org.flixel.FlxGroup
Returns a count of how many objects in this group are on-screen right now.
create(event) — Method in class org.flixel.FlxGame
Used to instantiate the guts of flixel once we have a valid pointer to the root.
create() — Method in class org.flixel.FlxPreloader
Override this to create your own preloader objects.
create() — Method in class org.flixel.FlxState
Override this function to set up your game state.
createBitmap(Width, Height, Color, Unique, Key) — Static method in class org.flixel.FlxG
Generates a new BitmapData object (a colored square) and caches it.
_created — Property in class org.flixel.FlxGame
createGraphic(Width, Height, Color, Unique, Key) — Method in class org.flixel.FlxSprite
This function creates a flat colored square image dynamically.
createSprites(Graphics, Quantity, BakedRotations, Multiple, Collide, Bounce) — Method in class org.flixel.FlxEmitter
This function generates a new array of sprites to attach to the emitter.
_ct — Property in class org.flixel.FlxSprite
_curAnim — Property in class org.flixel.FlxSprite
_curFrame — Property in class org.flixel.FlxSprite
_current — Property in class org.flixel.data.FlxMouse
Helper variable for tracking whether the mouse was just pressed or just released.
cursor — Property in class org.flixel.data.FlxMouse
Graphical representation of the mouse pointer.
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