A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
_l — Property in class org.flixel.FlxQuadTree |
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L — Property in class org.flixel.data.FlxKeyboard |
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L1 — Property in class org.flixel.data.FlxGamepad |
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L2 — Property in class org.flixel.data.FlxGamepad |
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_last — Property in class org.flixel.FlxGroup |
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Helpers for moving/updating group members. |
_last — Property in class org.flixel.data.FlxMouse |
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Helper variable for tracking whether the mouse was just pressed or just released. |
LBRACKET — Property in class org.flixel.data.FlxKeyboard |
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left — Property in class org.flixel.FlxRect |
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The X coordinate of the left side of the rectangle. |
LEFT — Constant static property in class org.flixel.FlxSprite |
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Useful for controlling flipped animations and checking player orientation. |
LEFT — Property in class org.flixel.data.FlxGamepad |
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LEFT — Property in class org.flixel.data.FlxKeyboard |
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level — Static property in class org.flixel.FlxG |
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levels — Static property in class org.flixel.FlxG |
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FlxG.levels and FlxG.scores are generic
global variables that can be used for various cross-state stuff. |
LIBRARY_MAJOR_VERSION — Static property in class org.flixel.FlxG |
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Assign a major version to your library. |
LIBRARY_MINOR_VERSION — Static property in class org.flixel.FlxG |
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Assign a minor version to your library. |
LIBRARY_NAME — Static property in class org.flixel.FlxG |
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If you build and maintain your own version of flixel,
you can give it your own name here. |
load(Graphic, XOffset, YOffset) — Method in class org.flixel.data.FlxMouse |
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Load a new mouse cursor graphic
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loadEmbedded(EmbeddedSound, Looped) — Method in class org.flixel.FlxSound |
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One of two main setup functions for sounds, this function loads a sound from an embedded MP3. |
loadGraphic(Image:org.flixel:FlxSprite, ImageHighlight:org.flixel:FlxSprite) — Method in class org.flixel.FlxButton |
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Set your own image as the button background. |
loadGraphic(Graphic, Animated, Reverse, Width, Height, Unique) — Method in class org.flixel.FlxSprite |
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Load an image from an embedded graphic file. |
loadGraphic(Graphic, Animated, Reverse, Width, Height, Unique) — Method in class org.flixel.FlxTileblock |
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NOTE: MOST OF THE TIME YOU SHOULD BE USING LOADTILES(), NOT LOADGRAPHIC()!
LoadTiles() has a lot more functionality, can load non-square tiles, etc. |
loadMap(MapData, TileGraphic, TileWidth, TileHeight) — Method in class org.flixel.FlxTilemap |
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Load the tilemap with string data and a tile graphic. |
loadRotatedGraphic(Graphic, Rotations, Frame, AntiAliasing, AutoBuffer) — Method in class org.flixel.FlxSprite |
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Create a pre-rotated sprite sheet from a simple sprite. |
loadStream(SoundURL, Looped) — Method in class org.flixel.FlxSound |
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One of two main setup functions for sounds, this function loads a sound from a URL. |
loadText(Text:org.flixel:FlxText, TextHighlight:org.flixel:FlxText) — Method in class org.flixel.FlxButton |
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Add a text label to the button. |
loadTiles(TileGraphic, TileWidth, TileHeight, Empties) — Method in class org.flixel.FlxTileblock |
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Fills the block with a randomly arranged selection of graphics from the image provided. |
log(Data) — Static method in class org.flixel.FlxG |
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Log data to the developer console. |
log(Text) — Method in class org.flixel.data.FlxConsole |
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Logs data to the developer console
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looped(event) — Method in class org.flixel.FlxSound |
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An internal helper function used to help Flash resume playing a looped sound. |
_looped — Property in class org.flixel.FlxSound |
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looped — Property in class org.flixel.data.FlxAnim |
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Whether or not the animation is looped
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |