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_l — Property in class org.flixel.FlxQuadTree
L — Property in class org.flixel.data.FlxKeyboard
L1 — Property in class org.flixel.data.FlxGamepad
L2 — Property in class org.flixel.data.FlxGamepad
_last — Property in class org.flixel.FlxGroup
Helpers for moving/updating group members.
_last — Property in class org.flixel.data.FlxMouse
Helper variable for tracking whether the mouse was just pressed or just released.
LBRACKET — Property in class org.flixel.data.FlxKeyboard
left — Property in class org.flixel.FlxRect
The X coordinate of the left side of the rectangle.
LEFT — Constant static property in class org.flixel.FlxSprite
Useful for controlling flipped animations and checking player orientation.
LEFT — Property in class org.flixel.data.FlxGamepad
LEFT — Property in class org.flixel.data.FlxKeyboard
level — Static property in class org.flixel.FlxG
levels — Static property in class org.flixel.FlxG
FlxG.levels and FlxG.scores are generic global variables that can be used for various cross-state stuff.
LIBRARY_MAJOR_VERSION — Static property in class org.flixel.FlxG
Assign a major version to your library.
LIBRARY_MINOR_VERSION — Static property in class org.flixel.FlxG
Assign a minor version to your library.
LIBRARY_NAME — Static property in class org.flixel.FlxG
If you build and maintain your own version of flixel, you can give it your own name here.
load(Graphic, XOffset, YOffset) — Method in class org.flixel.data.FlxMouse
Load a new mouse cursor graphic
loadEmbedded(EmbeddedSound, Looped) — Method in class org.flixel.FlxSound
One of two main setup functions for sounds, this function loads a sound from an embedded MP3.
loadGraphic(Image:org.flixel:FlxSprite, ImageHighlight:org.flixel:FlxSprite) — Method in class org.flixel.FlxButton
Set your own image as the button background.
loadGraphic(Graphic, Animated, Reverse, Width, Height, Unique) — Method in class org.flixel.FlxSprite
Load an image from an embedded graphic file.
loadGraphic(Graphic, Animated, Reverse, Width, Height, Unique) — Method in class org.flixel.FlxTileblock
NOTE: MOST OF THE TIME YOU SHOULD BE USING LOADTILES(), NOT LOADGRAPHIC()! LoadTiles() has a lot more functionality, can load non-square tiles, etc.
loadMap(MapData, TileGraphic, TileWidth, TileHeight) — Method in class org.flixel.FlxTilemap
Load the tilemap with string data and a tile graphic.
loadRotatedGraphic(Graphic, Rotations, Frame, AntiAliasing, AutoBuffer) — Method in class org.flixel.FlxSprite
Create a pre-rotated sprite sheet from a simple sprite.
loadStream(SoundURL, Looped) — Method in class org.flixel.FlxSound
One of two main setup functions for sounds, this function loads a sound from a URL.
loadText(Text:org.flixel:FlxText, TextHighlight:org.flixel:FlxText) — Method in class org.flixel.FlxButton
Add a text label to the button.
loadTiles(TileGraphic, TileWidth, TileHeight, Empties) — Method in class org.flixel.FlxTileblock
Fills the block with a randomly arranged selection of graphics from the image provided.
log(Data) — Static method in class org.flixel.FlxG
Log data to the developer console.
log(Text) — Method in class org.flixel.data.FlxConsole
Logs data to the developer console
looped(event) — Method in class org.flixel.FlxSound
An internal helper function used to help Flash resume playing a looped sound.
_looped — Property in class org.flixel.FlxSound
looped — Property in class org.flixel.data.FlxAnim
Whether or not the animation is looped
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